*Feat Variants Compendium
Assembling here all of the banned, altered and homebrew feats into a compilation and linked to their entries for easy reference:
3pp Feats
Any feat including those in 3pp materials, listed as open content on d20pfsrd.org, except for any prohibited below, may be used in your character’s build, unless the feat is otherwise superseded by house rules below. If you have another feat from a 3pp publication that you’d like to use, bring it up.
- Feats from Legendary games absolutely require GM approval; many are likely banned for power creep.
- Legendary’s Ki Feats are approved for taking.
- Technique Feats from Ascension Games Paths of Iron are approved for taking, and considered style feats, in that they are available for classes and abilities that grant style feats, and they are not stackable with style feat chain effects, and otherwise treated as style feats.
Banned/Removed
- Ammo Drop merged with Rapid Reload.
- Arithmancy
- Blinding Flash no longer requires a feat.
- Calculating Mind
- Celestial Obedience, Empyreal Focus (by and large, empyreal powers do not interlope as deities on Toril).
- Calculated Luck
- Call Out no longer requires a feat.
- Call Truce no longer requires a feat.
- Cleaving Finish merged with Cleave.
- Claw Wrench no longer requires a feat.
- Cleromancy
- Combat Advice no longer requires a feat.
- Combat Expertise
- Cooperative Crafting no longer requires a feat.
- Craft Shoddy Item no longer requires a feat.
- Damned Disciple, irrelevant with obedience rework.
- Damned Soldier, irrelevant with obedience rework.
- Deadly Aim
- Deadeye’s/Erastil’s Blessing (superceded by Zen Archery which anyone can take)
- Demonic Obedience, superceded by Fiendish Obedience.
- Destructive Persuasion no longer requires a feat.
- Dirty Fighting no longer requires a feat.
- Diverse Obedience, irrelevant because each deity only has one set of boons.
- Equipment Trick (with noted conditions and exceptions) no longer requires a feat.
- Evolved Summon Monster, broken and banned.
- Expanded Summon Monster, table merged with Summon Monster table and available to all.
- Half Drow Paragon benefits are free for taking half drow racial package or alternate traits.
- Heighten Spell available to all casters without a feat.
- Improved Familiar Bond no longer needed due to rebalance of Familiar Bond.
- Improved Cleaving Finish merged with Great Cleave.
- Improved Bull Rush, Improved Overrun, Improved Reposition, Improved Sunder merged into Powerful Maneuvers.
- Improved Trip, Improved Disarm, Improved Dirty Trick, Improved Feint, Improved Steal merged into Deft Maneuvers.
- Improved Vital Strike merged with Vital Strike.
- Incredible Healer no longer requires a feat.
- Greater Vital Strike merged with Vital Strike.
- Juggle Load merged with Rapid Reload.
- Merciful Takedown no longer requires a feat.
- Monkey Lunge merged with Lunge.
- Monitor Obedience, doesn’t fit with the campaign setting same as Celestial Obedience.
- Monstrrous Mount, Monstrous Companion, Monstrous Mount Mastery; see why
- Numerological Evocation
- Numerological Resistance
- Pantheistic Blessing (Because that’s not how FR faiths work)
- Pathologist no longer requires a feat.
- Performing Combatant (with listed conditions) no longer requires a feat.
- Pirhana Strike
- Power Attack
- Ranged Study (with its limitations) no longer requires a feat.
- Rhino Charge no longer requires a feat.
- Sacred Geometry
- School Familiar not required to adopt the familiar archetype. Greater School Familiar exists to gain the major school power.
- Shade of the Uskwood/Woodlands (Because druids in FR don’t do undead, period)
- Spear Dancing Style, Spiral and Reach removed because reworked Bladed Brush makes the entire style chain moot — and Paizo felt this was okay for a single deity’s followers.
- Summon <Alignment type> Monster removed and the creatures assigned to deity specific summons.
- Wasp Familiar (because no relevant deity; but instead anyone can get a one-feat familiar)
- Weapon Finesse
Banned 3pp
- Improved Bonded Object (both iterations on PFSRD because we houseruled our own default progression)
- Einhander, Improved Einhander (Legendary) and Free-Hand Defense (Frog God) (rebalanced a one-hand defense feat of our own that’s not OP)
Homebrew/3pp
- Complete Champion/Complete Divine converted feats
- Analytic Strike (Combat)
- Amateur Kineticist (Combat)
- Archer’s Flexibility (Combat)
- Charmed Life (Heritage)
- Charming the Arrow (Heritage)
- Close Spell (Metamagic)
- Corrupting Charge (General)
- Divine Strike (Combat)
- Dueling Style (Combat, Style)
- Deadeye Shot (Combat)
- Elemental Bloodline Development (Racial)
- Extra Cruelty (General)
- Extra Deed (General)
- Extra Eldritch Empowerment (Combat)
- Extra Ki Power (General)
- Extra Ranger Talent (General)
- Extra Terrain Mastery (General)
- Extra Touch of Corruption (General)
- Fey Legacy (Racial)
- Fey Presence (Racial)
- Feytouched Wild Shape (General)
- Free-Hand Defense (Combat)
- Genie Magic (Racial)
- Genie Magic, Greater (Racial)
- Greater Cruelty (General)
- Greater Two-Weapon Defense (Combat)
- Greater Composite Plating (Racial)
- Improved Composite Plating (Racial)
- Insidious Magic (Metamagic)
- Iron Guard (Combat)
- Ki Vow (General)
- Killoren Ancient (Racial)
- Killoren Destroyer (Racial)
- Killoren Hunter (Racial)
- Nature’s Rampart (Racial)
- Pernicious Magic (Metamagic)
- Practised Spellcaster (General)
- Reward of Execration (General)
- Reward of Suffering (General)
- Savage Charge (Combat)
- Scorpion Stance (Combat)
- Sculpt Spell (Metamagic)
- Skillful Feint (Combat)
- Shadow Song (General)
- Shadow Weave Magic (General)
- Supreme Guide (General)
- Sword of Two Worlds (Combat)
- Tenacious Magic (Metamagic)
- Terrain Supremacy (Combat)
- Two-Weapon Focus (Combat)
- Two-Weapon Parry (Combat)
- Ultimate Cruelty (Combat)
- Whirling Cleave (Combat)
- Word of Destruction (Combat)
- Zen Archery (Combat)
Reworked
- Amateur Gunslinger can select the higher of Wisdom or Charisma when selecting this feat.
- Amateur Swashbuckler un-errata’d.
- Agile Maneuvers reflects EitR changes to maneuver feats.
- Arcane Armor Training effectively granted to any class that can cast arcane spells in light armor.
- Augment Summoning changed prerequisites.
- Barroom Brawler gains additional uses at higher BAB.
- Bladed Brush (is now reworked as a Combat feat and not deity exclusive).
- Bullying Blow is no longer race restricted.
- Canny Tumble/Spring Attack are interchangeable as prerequisites.
- Cleave is merged with Cleaving Finish,
- Critical Focus, Improved Critical are now interchangable as prerequisites.
- Critical Versatility no longer human- or fighter-only, requires one of the above feats.
- Combat Feats: list of all feats that count as bonus combat feats.
- Courage in a Bottle alteration from Inner Sea Taverns.
- Crane Style reworked to be an unarmed strike only chain
- Deep Drinker alteration from Inner Sea Taverns.
- Deflect Arrows, Missile Shield combined.
- Deific Obedience reworked mechanics.
- Dodge combined with Mobilty.
- Drunken Brawler alteration from Inner Sea Taverns.
- Eclectic is not human-only and addresses alternate FCBs with the second class
- Elemental Spell reworked mechanics.
- Elephant Stomp no longer sucks.
- Endurance, Diehard combined into one.
- Familiar Bond reworked mechanics.
- Fast Learner is no longer human only, clarifies mixing points and alternate FCBs
- Fey Obedience reworked mechanics.
- Fiendish Obedience reworked mechanics.
- Fury’s Fall apply both Str and Dex bonuses when using a Trip maneuver.
- Great Cleave is merged with Improved Cleaving Finish.
- Human Spirit flat out gives halfelves the skilled racial trait, or an alternate human racial trait.
- Improved, Greater <Anything> Feats are now taken as single feat, gain greater benefits when prerequisites are met.*
*Exceptions to this, such as the Deft Maneuvers/Powerful Maneuvers merges, Vital Strike merging all feats. - Improved Unarmed Strike, Improved Grapple merged into one.
- Improved, Greater Two-Weapon Fighting merged into one.
- Lunge, Monkey Lunge merged into one.
- Magic Trick no longer requires taking separately for each spell.
- Metamagic Feats no longer increase spontaneous spellcasting.
- Natural Spell changes prerequisites to allow non-Wis casters, natural shapechangers.
- Neither Elf Nor Human cannot be taken if you use either human or elf as a racial prerequisite.
- Nimble Natural Summons open to all alignments.
- Point Blank Master overhauled prerequisites.
- Point Blank Shot, Precise Shot merged into one.
- Quick Draw, Quick Stow merged into one.
- Quick Study no longer requires the Bravery feature (or Int 13+, but no combat feat does).
- Rapid Shot merged with Ammo Drop and Juggle Load and reworked.
- Sacred Summons is open to any divine caster.
- Selective Spell works for duration spells also.
- Shield Bash, Shield Slam and etc. remove TWF as prerequisites and require only one shield be equipped.
- Spell Focus: Conjuration affects summon casting times and durations.
- Sword Oath applies to favored weapon; treats character’s BAB as fighter level.
- Toughness can be taken multiple times for +HD hit points.
- Two-Weapon Grace adds Dervish Dance as a possible prerequisite.
- Vital Strike consolidates Improved, Greater Vital Strike into a single feat.
- Weapon Feats, all: apply to weapon groups vs. individual weapons.
- Whip Mastery reworked entire feat chain.
- Wild Speech adds change shape racial feature as an alternate prerequisite to wild shape, removes druid level requirement.