Terrain Patriarch Unchained

Terrain patriarchs are the masters of the natural realms, bestowed with divinely invested power to serve as guardians and protectors of wildlife. A terrain patriarch is a staunch opponent of everything that ravages or destroys the natural regions of the world. Whether it is creatures, organizations, or greater powers, the terrain patriarch will protect her homeland terrain through whatever means necessary and hunt down those who seek to destroy it.

Adpated from the Multiclass Archetupes Terrain Patriarch to reflect the Unchained Ranger and the Unchained version of flurry.

Primary Class: Cleric.
Secondary Class: Ranger.
Alignment: A terrain patriarch’s alignment must be within one step of her patron; her patron must be a deity of nature and/or a patron deity of rangers.
Hit Dice: d8.

Class Skills: The terrain patriarch may select six ranger skills to add to his class skills in addition to the normal cleric class skills. The terrain patriarch gains a number of ranks at each level equal to 4 + Int modifier. This modifies the cleric’s skills.

Table: Terrain Patriarch

Level BAB Fort Ref Will Special Spells Per Day
0 1st 2nd 3rd 4th 5th 6th
1st +0 +0 +2 +2 Aura, Green Channel 1d6, Domain, Home Ground, Orisons, Survivalist, Ranger Talent 3 1+1
2nd +1 +0 +3 +3 Combat flurry 4 2+1
3rd +2 +1 +3 +3 Ranger Talent 4 3+1
4th +3 +1 +4 +4 Green Channel  2d6 4 3+1 1+1
5th +3 +1 +4 +4 Animal companion 4 4+1 2+1
6th +4 +2 +5 +5 Ranger Talent 5 4+1 3+1
7th +5 +2 +5 +5 Green Channel 3d6 5 4+1 3+1 1+1
8th +6/+1 +2 +6 +6 5 4+1 4+1 2+1
9th +6/+1 +3 +6 +6 Ranger Talent 5 5+1 4+1 3+1
10th +7/+2 +3 +7 +7 Green Channel 4d6 5 5+1 4+1 3+1 1+1
11th +8/+3 +3 +7 +7 5 5+1 4+1 4+1 2+1
12th +9/+4 +4 +8 +8 Ranger Talent 5 5+1 5+1 4+1 3+1
13th +9/+4 +4 +8 +8 Green Channel 5d6 5 5+1 5+1 4+1 3+1 1+1
14th +10/+5 +4 +9 +9 5 5+1 5+1 4+1 4+1 2+1
15th +11/+6/+1 +5 +9 +9 Ranger Talent 5 5+1 5+1 5+1 4+1 3+1
16th +12/+7/+2 +5 +10 +10 Green Channel 6d6 5 5+1 5+1 5+1 4+1 3+1 1+1
17th +12/+7/+2 +5 +10 +10 5 5+1 5+1 5+1 4+1 4+1 2+1
18th +13/+8/+3 +6 +11 +11 Ranger Talent 5 5+1 5+1 5+1 5+1 4+1 3+1
19th +14/+9/+4 +6 +11 +11 Green Channel 7d6 5 5+1 5+1 5+1 5+1 5+1 4+1
20th +15/+10/+5 +6 +12 +12 Patriarch’s strike 5 5+1 5+1 5+1 5+1 5+1 5+1

Weapon and Armor Proficiency: The terrain patriarch is proficient with all simple and martial weapons; she does not otherwise gain proficiency her deity’s favored weapon. The terrain patriarch is proficient with light armor, medium armor, and with shields (except tower). This alters the cleric’s proficiencies.

Spellcasting: The terrain patriarch casts divine spells drawn from the cleric and ranger spell lists. Only cleric spells of 6th level and lower and ranger spells are considered to be part of the terrain patriarch spell list. If a spell appears on both the cleric and ranger spell lists, the terrain patriarch uses the cleric spell level listed for the spell.

The terrain patriarch removes all summon monster spells from her spell list, and adds the corresponding Summon Nature’s Ally spells in their place. She may prepare these Nature’s Ally spells in either her cleric spell slots, or her domain spell slots.

The terrain patriarch does not gain the ability to spontaneously cast cure or inflict spells. She does gain her domain spell slot in which to prepare her domain spells.

This alters the cleric’s spellcasting ability.

Domain: The terrain patriarch may select only one domain from her patron’s list of domains.

Green Channel: The nature patriarch’s channel energy ability can only be used to heal, and in addition to living creatures, it also heals damage to plants and plant creatures within the area of effect. The amount of damage  healed by the terrain patriarch is 1d6 points of damage at 1st level plus 1d6 points of damage for every three terrain patriarch levels beyond 1st, to a maximum of 7d6 at 19th level. This ability is in all other ways treated as the channel energy ability for purposes of feats and abilities that modify it. This alters the channel energy ability and otherwise functions as channel energy for prerequisites, feats and abilities that modify it.

Home Ground: At 1st level, the terrain patriarch is an unwavering defender and protector of her homeland realm. As such, the terrain patriarch gains the ranger’s favored terrain ability, except that the terrain patriarch selects only one type of terrain from Table: Ranger Favored Terrains, which is set as her home terrain, and she cannot spend her daily preparations to change this favored terrain. She may to prepare another terrain or locale as her hunting ground, as an unchained ranger, at 5th level.

To reflect that she may indeed make her home in a new locale as she progresses in experience, she may change her home ground once each time she gains a level. If she later acquires the Dedicated Geographer talent, then she may set the dedicated favored terrain as her home ground and thus be able to designate a different favored terrain through an hour of daily preparation as the unchained ranger.

This ability replaces the domain spells of the cleric’s second domain.

Survivalist (Ex): At 1st level, a terrain patriarch gains the unchained ranger’s Survivalist ability as a ranger equal to her cleric level. This replaces the first domain power of the cleric’s second domain.

Combat Flurry (Ex): Starting at 2nd level, a terrain patriarch selects one of the ranger’s combat styles to pursue. Rather than gaining weapon feats, the terrain patriarch can make a flurry attack as a full-attack action when using a weapon of her chosen style, but only when she is wearing light or no armor. When making a combat flurry, she can make one additional attack at her highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. When using this ability, she can only use the weapons listed below from her combat style. She takes no penalty for using multiple weapons when making a combat flurry, but he does not gain any additional attacks for doing so. At 11th level, she can make an additional attack at the highest base attack bonus whenever she fights with a combat flurry; this stacks with the first attack from this ability and additional attacks from haste and similar effects.

A terrain patriarch cannot use Rapid Shot or Manyshot when making a combat flurry with a ranged weapon, nor make additional attacks with her offhand that aren’t part of the flurry attack.

A terrain patriarch can use weapons from the following fighter weapon groups, as determined by her chosen combat style. Weapon groups are defined as follows, and refer to those listed in the fighter’s weapon training class feature:

  • Archery: This style group includes weapons from the Bows weapon group.
  • Crossbow: This style group includes weapons from the Crossbows weapon group.
  • Natural Weapon: This group includes weapons from the Natural weapon group.
  • Thrown Weapons: This includes weapons from the Thrown weapons group.
  • Two-Handed: This group includes two-handed melee weapons from the Axe, Blades (Heavy), Flails, Hammer, Polearms, and Spears weapon groups.
  • Two-Weapon: This group includes one-handed and double melee weapons from the Axe, Blades (Heavy), Blades (Light), Double, Flails, and Hammers weapon groups.
  • Weapon and Shield: This group includes shields and one-handed melee weapons from the Axe, Blades (Heavy), Blades (Light), Flails, Hammers, and Spears weapon groups.

This ability replaces 3d6 of the cleric’s channel energy ability.

Ranger Talents: At 1st level, the terrain patriarch selects a talent for which she qualifies from the unchained ranger’s talent list. Her effective ranger level for choosing these talents and for the level dependent effects is equal to her cleric level. At 3rd level and every 3rd level thereater she chooses another talent, for a total of 7 talents at 18th level. In addition to the ranger’s talents, a terrain patriarch also can choose from the following talents exclusive to her:

  • Favored Strike (Su): The terrain patriarch may, as a swift action, grant a weapon the Conductive property for one minute, usable only while in her favored terrain or hunting ground, and only with a weapon listed with her chosen combat style. This ability only works on a weapon wielded by the terrain patriarch, and if the weapon is dropped or wielded by another, it loses this property. She may use this talent a number of times per day equal to her Wisdom modifider (minimum 1).
  • Quarry (Ex): This functions as the unchained ranger’s Quarry ability, except the terrain patriarch only gains a favored enemy bonus of +2 against the target of her ability and this never progresses. She may use this ability once at 6th level, and again at every 4th level until she can use it 4 times at 18th level. The terrain patriarch must be 6th level or higher to select this talent.
  • Enduring Allies (Su): The terrain patriarch can reduce the casting time of any Nature’s Ally spell in her terrain patriarch spell slots to a standard action, and its duration is extended to 1 minute/level. If she opts to augment the summon in this way, she can only summon one creature at a time, and any subsequent summoning before the original summon is dismissed or slain, causes the original summon to immediately be dismissed.
  • Terrain Step (Sp): The terrain patriarch can step into a land feature of her favored terrain or hunting ground — such as a tree, a boulder, or a stream — and magically infuse herself with it. Once within this feature, the terrain patriarch you can teleport from that particular feature to another feature of the same kind. The effect lasts until the terrain patriarch exits the feature, or after a number of minutes have passed equal to the terrain patriarch’s level, whichever comes first. Each transport is a full-round action. Terrain step has a transport range of 1,500 feet within the terrain patriarch’s favored terrain, and only 500 feet when outside of it. This ability otherwise functions like the tree stride spell. The terrain patriarch can use this ability a number of times per day equal to 3 + her Wisdom modifier. She must be 6th level or higher to select this talent.

This ability replaces spontaneous casting.

Nature’s Call: At 5th level, a terrain patriarch forms a bond with an animal companion. This ability functions like the druid’s animal companion. The terrain patriarch’s effective druid level is equal to her terrain patriarch level -4. If a character receives an animal companion from more than one source, their effective druid levels stack for the purposes of determining the companion’s statistics and abilities.

If a terrain patriarch releases her companion from service or her animal companion perishes, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the new companion typically lives. While the terrain patriarch’s animal companion is dead, any animal she summons with a summon nature’s ally spell remains for 1 minute per level instead of 1 round per level. A terrain patriarch cannot have more than one summon nature’s ally spell active in this way at one time. If this ability is used again, any existing summon nature’s ally immediately ends.

This replaces the greater power of the cleric’s second domain.