Terrain Patriarch Unchained
Terrain patriarchs are the masters of the natural realms, bestowed with divinely invested power to serve as guardians and protectors of wildlife. A terrain patriarch is a staunch opponent of everything that ravages or destroys the natural regions of the world. Whether it is creatures, organizations, or greater powers, the terrain patriarch will protect her homeland terrain through whatever means necessary and hunt down those who seek to destroy it. These Cleric/Rangers, as they’ve been commonly called, are most prevalent amongst the ranks of Mielikki, and are her specialty priests, in which case they are known as the Shadoweirs.
Design Notes: Adpated from the Multiclass Archetypes Terrain Patriarch to reflect the mechanics of the Unchained Ranger and the Unchained flurry mechanics.
Primary Class: Cleric.
Secondary Class: Ranger.
Alignment: A terrain patriarch’s alignment must be within one step of her patron; her patron must be a deity of nature and/or a patron deity of rangers.
Hit Dice: d8.
Class Skills: The terrain patriarch may select six ranger skills to add to his class skills in addition to the normal cleric class skills. The terrain patriarch gains a number of ranks at each level equal to 4 + Int modifier. This modifies the cleric’s skills.
Table: Terrain Patriarch
| Level | BAB | Fort | Ref | Will | Special | Spells Per Day | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | |||||||||
| 1st | +0 | +0 | +2 | +2 | Aura, Green Channel 1d6, Domain, Home Ground, Orisons, Survivalist, Ranger Talent | 3 | 1+1 | — | — | — | — | — | |||
| 2nd | +1 | +0 | +3 | +3 | Combat flurry | 4 | 2+1 | — | — | — | — | — | |||
| 3rd | +2 | +1 | +3 | +3 | Ranger Talent | 4 | 3+1 | — | — | — | — | — | |||
| 4th | +3 | +1 | +4 | +4 | Green Channel 2d6 | 4 | 3+1 | 1+1 | — | — | — | — | |||
| 5th | +3 | +1 | +4 | +4 | Nature’s Call | 4 | 4+1 | 2+1 | — | — | — | — | |||
| 6th | +4 | +2 | +5 | +5 | Ranger Talent | 5 | 4+1 | 3+1 | — | — | — | — | |||
| 7th | +5 | +2 | +5 | +5 | Green Channel 3d6 | 5 | 4+1 | 3+1 | 1+1 | — | — | — | |||
| 8th | +6/+1 | +2 | +6 | +6 | 5 | 4+1 | 4+1 | 2+1 | — | — | — | ||||
| 9th | +6/+1 | +3 | +6 | +6 | Ranger Talent | 5 | 5+1 | 4+1 | 3+1 | — | — | — | |||
| 10th | +7/+2 | +3 | +7 | +7 | Green Channel 4d6 | 5 | 5+1 | 4+1 | 3+1 | 1+1 | — | — | |||
| 11th | +8/+3 | +3 | +7 | +7 | 5 | 5+1 | 4+1 | 4+1 | 2+1 | — | — | ||||
| 12th | +9/+4 | +4 | +8 | +8 | Ranger Talent | 5 | 5+1 | 5+1 | 4+1 | 3+1 | — | — | |||
| 13th | +9/+4 | +4 | +8 | +8 | Green Channel 5d6 | 5 | 5+1 | 5+1 | 4+1 | 3+1 | 1+1 | — | |||
| 14th | +10/+5 | +4 | +9 | +9 | 5 | 5+1 | 5+1 | 4+1 | 4+1 | 2+1 | — | ||||
| 15th | +11/+6/+1 | +5 | +9 | +9 | Ranger Talent | 5 | 5+1 | 5+1 | 5+1 | 4+1 | 3+1 | — | |||
| 16th | +12/+7/+2 | +5 | +10 | +10 | Green Channel 6d6 | 5 | 5+1 | 5+1 | 5+1 | 4+1 | 3+1 | 1+1 | |||
| 17th | +12/+7/+2 | +5 | +10 | +10 | 5 | 5+1 | 5+1 | 5+1 | 4+1 | 4+1 | 2+1 | ||||
| 18th | +13/+8/+3 | +6 | +11 | +11 | Ranger Talent | 5 | 5+1 | 5+1 | 5+1 | 5+1 | 4+1 | 3+1 | |||
| 19th | +14/+9/+4 | +6 | +11 | +11 | Green Channel 7d6 | 5 | 5+1 | 5+1 | 5+1 | 5+1 | 5+1 | 4+1 | |||
| 20th | +15/+10/+5 | +6 | +12 | +12 | Patriarch’s Stride | 5 | 5+1 | 5+1 | 5+1 | 5+1 | 5+1 | 5+1 | |||
Weapon and Armor Proficiency: The terrain patriarch is proficient with all simple and martial weapons; she does not otherwise gain proficiency her deity’s favored weapon. The terrain patriarch is proficient with light armor, medium armor, and with shields (except tower shield). This alters the cleric’s proficiencies.
Diminished Spellcasting: The terrain patriarch casts divine spells drawn from the cleric spell list, however, only cleric spells of 6th level and lower are considered to be part of the terrain patriarch’s spell list. The terrain patriarch removes all summon monster spells from the cleric spell list, and adds the corresponding Summon Nature’s Ally spells in their place. She may prepare these Nature’s Ally spells in either her cleric spell slots, or her domain spell slots. In addition, she adds spells from the ranger spell list that aren’t already on the cleric spell list. She uses the magus spell table to determine her base spell slots per day, as well as when she gains her domain slot at each level.
The terrain patriarch does not gain the ability to spontaneously cast cure or inflict spells.
This alters the cleric’s spellcasting ability.
Domain: The terrain patriarch may select only one domain from her patron’s list of domains.
Green Channel (Su): The nature patriarch’s channel energy ability can only be used to heal, and in addition to living creatures, it also heals damage to plants and plant creatures within the area of effect. The amount of damage healed by the terrain patriarch is 1d6 points of damage at 1st level plus 1d6 points of damage for every three terrain patriarch levels beyond 1st, to a maximum of 7d6 at 19th level. This alters the channel energy ability and otherwise functions and counts as as channel energy for prerequisites, feats and abilities that modify it.
Home Ground (Ex): At 1st level, the terrain patriarch is an unwavering defender and protector of her homeland realm. As such, the terrain patriarch gains the unchained ranger’s favored terrain ability, except that the terrain patriarch selects only one type of terrain from Table: Ranger Favored Terrains, which is set as her home terrain, and she cannot spend an hour of daily preparation to change this favored terrain. At 7th level, she may to prepare another terrain or locale as her hunting ground, as an unchained ranger. If she has, or later gains, levels in another class with the unchained ranger’s favored terrain ability, these levels stack to determine numeric benefits, but she is still limited to her one single chosen terrain.
To reflect that she may indeed make her home in a new locale as she progresses in experience, she may change her home ground once each time she gains a level. If she later acquires the Dedicated Geographer talent, then she may set this terrain as her home ground, and hence be able to freely designate a different favored terrain through an hour of daily preparation as the unchained ranger.
This ability replaces the domain spells of the cleric’s second domain.
Survivalist (Ex): At 1st level, a terrain patriarch gains the unchained ranger’s Survivalist ability as a ranger equal to her cleric level. This replaces the lesser domain power of the cleric’s second domain.
Combat Flurry (Ex): Starting at 2nd level, a terrain patriarch selects one of the ranger’s combat styles to pursue. Rather than gaining weapon feats, the terrain patriarch can make a flurry attack as a full-attack action when using a weapon of her chosen style, but only when she is wearing light or no armor, and she must be using a weapon of her chosen style, as listed in table: Combat Flurry Weapon Groups. Weapon groups refer to those listed in the fighter’s weapon training class feature. Note that this chosen style does not grant her proficiencies in weapons that she doesn’t already gain from her class proficiencies.
Combat Flurry Weapon Groups
- Archery: This style group includes weapons from the Bows weapon group.
- Crossbow: This style group includes weapons from the Crossbows weapon group.
- Natural Weapon: This group includes weapons from the Natural weapon group.
- Thrown Weapons: This includes weapons from the Thrown weapons group.
- Two-Handed: This group includes two-handed melee weapons from the Axe, Blades (Heavy), Flails, Hammer, Polearms, and Spears weapon groups.
- Two-Weapon: This group includes one-handed and double melee weapons from the Axe, Blades (Heavy), Blades (Light), Double, Flails, or Hammers weapon groups.
- Weapon and Shield: This group includes all shields (except tower shields) and one-handed melee weapons from the Axe, Blades (Heavy), Blades (Light), Flails, Hammers, or Spears weapon groups.
When making a combat flurry, she can make one additional attack at her highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. When using this ability, she can only use the weapons listed from her combat style on the table, and cannot make a flurry attack if she is holding any other weapon in her hands or shield that is not listed in her chosen style. When attacking using the two-weapon combat flurry style, she can make her attacks with either weapon without any additional off-hand penalties, but he does not gain any additional attacks for doing so. When using a ranged weapon with this ability, a terrain patriarch cannot use Rapid Shot, Manyshot or another such feat or ability that grants additional attacks with the weapon.
At 11th level, she can make a second additional attack at her highest base attack bonus –5 whenever she fights with a combat flurry; this stacks with the first attack from this ability and additional attacks from haste and similar effects.
This feature diminishes cleric’s channel energy ability.
Ranger Talents: At 1st level, the terrain patriarch selects a talent for which she qualifies from the unchained ranger’s talent list. Her effective ranger level for choosing these talents and for the level dependent effects is equal to her cleric level. At 3rd level and every 3rd level thereater she chooses another talent, for a total of 7 talents at 18th level. She cannot select a talent that modifies a ranger class feature she does not possess. In addition to the ranger’s talents, a terrain patriarch also can choose from the following talents exclusive to her:
- Quarry (Ex): This functions as the unchained ranger’s Quarry ability, except the terrain patriarch gains a flat favored enemy bonus of +2 against the target of her ability and this never progresses. She may use this ability once at 6th level, and again at every 4th level until she can use it 4 times at 18th level. The terrain patriarch must be 6th level or higher to select this talent. If the terrain patriarch has or gains the Quarry ability from another class, then instead this talent stacks her terrain patriarch levels with the other class levels to determine the level-dependent benefits of the Quarry ability.
- Terrain Step (Sp): The terrain patriarch can step into a land feature of her favored terrain or hunting ground — such as a tree, a boulder, or a stream — and magically infuse herself with it. Once within this feature, the terrain patriarch you can teleport from that particular feature to another feature of the same kind. The effect lasts until the terrain patriarch exits the feature, or after a number of minutes have passed equal to the terrain patriarch’s level, whichever comes first. Each transport is a full-round action. Terrain step has a transport range of 1,500 feet within the terrain patriarch’s favored terrain, and only 500 feet when outside of it. This ability otherwise functions like the tree stride spell. The terrain patriarch can use this ability a number of times per day equal to 3 + her Wisdom modifier. She must be 9th level or higher to select this talent.
Ranger talents diminish the cleric’s spellcasting and replace spontaneous casting.
Nature’s Call (Su): At 5th level, a terrain patriarch forms a bond with an animal companion. This ability functions like the druid’s animal companion, and counts as such for the purpose of prerequisites and for abilities and affects that modify it. The terrain patriarch’s effective druid level is equal to her terrain patriarch level –4. If a character receives an animal companion from more than one source, their effective druid levels stack for the purposes of determining the companion’s statistics and abilities.
If a terrain patriarch releases her companion from service or her animal companion perishes, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the new companion typically lives. While the terrain patriarch’s animal companion is dead — or should she choose not to adopt a companion, any animal she summons with a summon nature’s ally spell remains for 10 minutes per level, even if the summon is ordered to enter combat. A terrain patriarch cannot have more than one summon nature’s ally spell active in this way at one time; if this ability is used again, any existing creature summoned by the ability is immediately dismissed.
This replaces the greater power of the cleric’s second domain.
Patriarch’s Stride (Ex): A terrain patriarch of 20th level becomes a true hunter of those who despoil the lands in which she treads. She can always move at full speed while using Survival to follow tracks without penalty. She is never impeded by natural terrain — even when magically manipulated by effects similar to entangle or spike stones, nor does she take damage from such magically affected hazardous terrain. She may take 20 on any Knowledge (Geography), Knowledge (Nature), Stealth or Survival check she makes attempting to track or to navigate her travels; she can take 20 a number of times per day equal to her Wisdom modifier. This is a capstone ability, and can be replaced by an alternate capstone ability.