The Green Faith in Faerun

The Green Faith is a quadrumvirate of deities comprised of allied powers of nature — Chauntea (in her primal aspect of Jannath), Rilfane Ralathil, Shiallia and Silvanus, whose specialty priests preside over the welfare of the wildlands of Faerun. These dieties’ specialty priests are druids, that form a unified druidic circle and stand as a bastion against encroachment. The druids are attended by an order of scouts, rangers, hunters and even cavaliers belonging to the Order of the Green. Followers of these deities have common obediences and other benefits they share.

Archetypes: Green Faith Initiate (Druid), Green Faith Marshal (Inquisitor), Green Knight (Cavalier)

Feats: Channel EnduranceGreen Faith Acolyte

Magic Items
Weapons: Midsummer Sickle (also crafted as a scythe), Warden’s Cudgel (also crafted as a quarterstaff and maul).
Wondrous Items: Evergreen Seed Pouch

Prestige Classes: Green Faith Acolyte (Unchained)

Spells: HibernateSummon Elemental SteedTripvine

Obedience
Spend one hour helping nature to thrive in some way — planting a new tree, tending to a wounded animal, explaining to a common man how he can improve his life by being respectful to the wyld ways. Gain a +4 sacred or profane (depending on your alignment) bonus on Climb, Knowledge (nature), Survival and Swim checks.

Boons – Deific Obedience
1: Keeper of the Grove (Sp) Obscuring Mist 3/day, Stone Call 2/day, or Call Lightning 1/day
2: Choose one of the following boons; once chosen the decision cannot be changed:

  • Bundok Beast (Su) You become a master shapeshifter and unlock forms other never master. If you have access to the Wild Shape class feature, you can use your total Hit Dice to determine your effective Druid level, and you can also take the form of a magical beast as if using Beast Shape IV. If you don’t have access to the Wild Shape class feature, you gain it, treating yourself as a druid of half your class level.
  • Outdoor’s Envoy (Su) As you learn more and more about the wonders and dangers of Nature, you grow more attuned to the harm it might otherwise cause. You gain energy resistance to all kinds of elemental damage (Acid, Cold, Electricity and Fire) equal to half your Hit Dice.

3: Restore the Balance (Sp) Those who abuse nature’s fruits are bound to endure its wrath. Three times per day, you can affect a single creature within 60 feet with a targeted greater dispel magic, using your character level as your caster level. Each spell or effect so dispelled deals an amount of damage to the target equal to the result of your caster level check to dispel that effect.

Unique Spell Rules: Divine casters of Green Faith deities are granted Nature’s Ally spells at their commensurate level.

Deities of the Green Faith

Jannath, the Earth Mother

Before her days as the Great Mother and the goddess of agriculture, Chauntea was known as Jannath, the Earthmother and in her early days, she frequented places of overgrown nature, wilderness, and packs of animals. In the Moonshae Isles, and among her druidic specialty priests — who refer to themselves as her ‘True Priests,’ she is still worshiped as Jannath.

For her aspect as Chauntea, refer to her separate deity entry. Clerics of Chauntea are devoted to the more pastoral aspect of the goddess. The information here supercedes for a follower of Jannath where the information may conflict.

Alignment: Neutral Good

Domains: Animal, Earth, Good, Plant, Protection, Renewal

Favored Weapon: Scythe

Rillifane Ralathil

See entry in Elven deities.

Shiallia, Lady of the Woods

Shiallia is the patron and caretaker of forest creatures, particularly those that are bearing children, and nurturer of seedlings. She rejoices in the growth of new life and shields against death. Her worship is primarily in the proximity of the High Forest, though she is also venerated in the vicinity of the Neverwinter Wood as the Lady of the Woods. She is also the patron of the korreds, and korreds are commonly found as Her specialty priests.

Alignment: Neutral Good

Domains: Animal, Fey, Good, Plant, Renewal

Favored Weapon: Quarterstaff

Special: Instead of Wild Empathy, druids of Shiallia can cast speak with animals at will.

Unique Spell Rules:
Cleric/Warpriest
Entice Fey, Lesser can be prepared as a 5th level spell.
Entice Fey can be prepared as a 7th level spell.
Irresistible Dance can be prepared as an 8th level spell.
Entice Fey, Greater can be prepared as a 9th level spell.

Druid
Fertility can be prepared as a 3rd level spell.
Irresistible Dance
can be prepared as an 8th level spell.

Silvanus, the Oakfather

Silvanus is the god of wild and untamed nature in Faerûn; he is of equal divine status with Chauntea, who represents a more ordered nature. The two are on good terms, although Silvanus takes pride in his true neutrality. They work closely together as allies of the Green Faith and seem genuinely trusting and affectionate toward each other. Silvanus has divine servants of all colors — including clerics in areas nearer civilization — but his druids are His most favored. He is the most wrathful and ruthless of the four powers, and it is Jannath that tempers this wrath.

Alignment: True Neutral

Domains: Animal, Plant, Protection, Renewal, Water, All Animal domains/subdomains

Favored Weapon: Maul

Unique Spell Rules
Cleric/Warpriest
Goodberry can be prepared as a 2nd-level spell
Animal Messenger can be prepared as a 2nd-level spell [may use on any nonhostile animal (including friendly guard animals and domesticated animals)]

Druid
Goodberry can be cast on nuts or seeds as well as berries.

Ranger
Goodberry can be prepared as a 2nd-level spell

Centers of the Green Faith

The Green Faith sponsors druidic circles about the wildlands of Faerun, one of the largest of which is the Starlight Grove, located somewhere along the Starwater River and only accessible via a keyed portal within Eldath’s Grotto in the Giants of the Hullack Forest. Its location thus leads many a layman to believe the Giants themselves to be the circle’s grove, and indeed, it is the location where envoys of the circle often meet outsiders in order to keep their true retreat a secret. When duels are held for who might become an Archdruid of the grove, they are held in the tree circle of the Giants.

Only a trusted agent of the Green Faith may lead another into the true grove. The grove itself is consecrated ground and warded for peace by Eldath. Those within are compelled to remain peaceful to one another (DC 35 Will save to do otherwise) and cannot draw a weapon aggressively within its bounds — though sporting activities such as archery and sparring are not barred.