Fiendish Convoker (Unchained)

This multiclass archetype was adapted from Pathfinder Community’s nefarious convoker, rewritten to better fit the desired campaign theme of the archetype, and rebalanced against the Unchained Summoner versus the base summoner.

Among the ranks of summoners are those who focus on outsiders from the lower planes, all of whom are strong-willed, dangerous, and evil. The hierarchy of the lower planes consists of those who rule, and those who are ruled — from the great demon lords and powerful archdevils, down to the lowliest of fiends who serve as minions, food, and fodder. It is from among the lower ranks of demons, daemons, and devils that the fiend-touched fiendish convoker focuses his summonings. Through a promise of greater strength and power from a fiendish patron, the convoker binds these minions to his service, for the end goal of elevating all of those in the equation. In return for their rise in power, these fiends serve the nefarious convoker as protectors, informants, and tools through which to carry out his devious plans or perform brutal tasks to further his sphere and influence. But surely as the convoker stares into the abyss, it gradually becomes him; eventually the fiendish powers the convoker channels may also inhabit him, and he is further drawn into corruption until he himself joins the ranks of those who granted him power.

Primary Class: Summoner (Unchained).
Secondary Class: Antipaladin.
Alignment: Any evil
Special: Must have a fiendish patron.

Bonus Skills and Ranks: The nefarious convoker may select three antipaladin skills to add to his class skills in addition to the normal summoner class skills. The nefarious convoker gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The nefarious convoker is proficient with all simple and martial weapons. The nefarious convoker is also proficient with light armor. A nefarious convoker can cast arcane spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a nefarious convoker wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass nefarious convoker still incurs the normal arcane spell failure chance for arcane spells received from other classes. This alters the unchained summoner’s proficiencies.

Spellcasting: The nefarious convoker casts arcane spells drawn from both the summoner and antipaladin spell list. The nefarious convoker otherwise learns and casts spells as a summoner equal to his nefarious convoker level.

Aura of Evil (Su): At 1st level, a nefarious convoker gains the aura of an evil divine caster.

Dark Mark (Ex): At 1st level, a nefarious convoker bears the sign of his fiendish corruption as a dark brand somewhere on his body. This mark bestows the benefits of the Eschew Materials feat, as well as serves as divine focus for the convoker’s antipaladin spells. Once per day, a nefarious convoker can call upon the profane power of this mark to power a spell as he casts it. Doing so causes the spell to gain the chaotic or lawful (depending upon his alignment) and evil descriptors, and causes the spell not to be expended as it is cast, allowing the nefarious convoker to cast the spell again at a later point in the day. He may call upon the power of this mark an additional time per day at 6th, 12th and 18th levels. Invoking this power allows for anyone who succeeds in the Spellcraft check to identify the cast spell, to sense the fiendish energy channeled in this casting. This ability replaces summon monster Isummon monster II, and summon monster III.

Fiendish Companion: At 1st level, a nefarious convoker gains the ability to summon to his side a powerful outsider called a fiendish companion. The fiendish companion forms a link with the nefarious convoker, who, forever after summons an aspect of the same creature. The fiendish companion has the same alignment as the nefarious convoker that calls it and can speak all of his languages. The fiendish companion’s base form is fixed as that of a fiend that matches the alignment of the summoner’s fiendish patron — a Cacodaemon (NE), Imp (LE), or Quasit (CE), along with this base form’s attacks and special abilities. The fiendish companion’s evolution table is treated as its summoner’s level -3 (minimum 1st level) and it can only adopt evolutions that correlate to its fixed base form, and the companion also lacks the standard eidolon’s immunity to the effects of protection from evil and similar spells. At 11th level, the companion evolves into a higher base form based on the alignment of the summoner’s fiendish patron — that of an Erinyes (LE), a Mezzodaemon (NE), or a Succubus (CE). These higher base forms lack the summoning abilities of an unbound specimen of their kind and otherwise have the same qualities of their species.

This feature otherwise functions as and replaces the summoner’s eidolon.

Touch of Corruption (Su): Beginning at 3rd level, a nefarious convoker’s pervasive corruption manifests itself in the antipaladin’s touch of corruption, and causes 1d6 points of damage, plus an additional 1d6 points of damage every four levels beyond 3rd, to a maximum of 5d6 at 19th level. A nefarious convoker cannot use his touch of corruption to heal undead, but he may use it to heal his fiendish companion. This ability is modified by any feat or ability that modifies the lay hands or touch of corruption ability. This replaces shield ally and gate.

Cruelty (Su): Beginning at 4th level, and every 4 levels thereafter, the nefarious convoker can select a cruelty as an antipaladin of a level equal to their summoner level -2. (Minimum level 3). 

Aura of Cowardice (Su): At 5th level, a nefarious convoker gains the antipaladin’s aura of cowardice ability. This ability replaces transposition.

Energumen (Su): Starting at 8th level, a nefarious convoker can open his soul to a fiendish spirit of the appropriate alignment as a free action. This spirit possesses the nefarious convoker for a number of rounds per day equal to his nefarious convoker level, but they do not have to be spent concurrently.

  • At 8th level, the spirit grants him darkvision 60 feet, a +1 natural armor bonus, and a +2 profane bonus to one ability score of his choice. When the convoker ends the effects of the energumen, he becomes confused for a number of rounds equal to the number of rounds he spent under the effects, as the fiendish is reluctant to leave his mind. At the start of each round of the confusion after the first, the nefarious convoker can make a DC 25 Will save to end the confusion effect immediately. Energumen is a possession effect, and is negated by protection from alignment according to his alignment. A nefarious convoker can prevent or end the confusion side effect by having one of these spells cast upon him when (or before) the energumen ends, but being affected by such a spell before the energumen has run its course also causes the benefits granted to end prematurely.
  • At 12th level, a nefarious convoker receives all the benefits granted at 8th level, and gains two claw attacks that deal 1d4 damage, resistance to fire 5, and a +4 bonus on all saving throws against poison. In addition, his profane bonus to the ability of his choice increases to +4.
  • At 16th level, a nefarious convoker receives all the benefits granted at lower levels, plus resitance to acid 5, cold 5, and immunity to poison.

This ability replaces aspect, merge forms, and greater aspect.

Summon Fiend (Sp): The convoker does not gain the Summon Monster I, II, III or IV abilities of the summoner. Starting at 9th level, a nefarious convoker can cast summon monster V as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. This ability uses up the same power as the nefarious convoker uses to call his fiendish companion, and as a result, he can only use this ability when his fiendish companion is not summoned, summoning the companion causes any creature summoned by this ability to be dismissed, and vice versa. Summon fiend functions like the summoner’s summon monster ability, but only allows the nefarious convoker to summon fiendish creatures according to his fiendish patron’s alignment or animals with the fiendish template. At 13th level, this ability can function as Summon Monster VIII, and at 17th level it functions as Summon Monster IX. This ability alters and replaces summon monster IVsummon monster Vsummon monster VIsummon monster VIIsummon monster VIII and summon monster IX. 

Aura of Despair (Su): At 10th level, a nefarious convoker gains the antipaladin’s aura of despair ability. This ability replaces greater shield ally.

Fiendish Apotheosis (Ex): At 20th level, the nefarious convoker is wholly corrupted by his fiendish possession and transforms into a mortal fiendish creature. The nefarious convoker permanently gains all the benefits of his energumen abilities, but his natural armor bonus increases to +2, resistances to acid, cold and fire increase to 10, he gains immunity to poison, and a +2 profane bonus to a second ability of his choice. In addition to being able to grow his claws at will, the nefarious convoker can grow fiendish wings granting him a fly speed of 30 feet with good maneuverability; if he already has wings or gains them from another feat or ability then his flight speed is doubled. He gains damage reduction 10/good and cold iron, and his natural weapons as well as any weapon he wields are treated as evil (and chaotic or lawful according to his patron’s alignment) for the purpose of resolving damage reduction. This ability replaces twin eidolon.

Level

BAB

Fort

Refl

Will

Special

1st

2nd

3rd

4th

5th

6th

1st

+0

+2

+0

+2

Aura of evil , cantrips , dark mark, life link

1

2nd

+1

+3

+0

+3

Bond senses

2

3rd

+2

+3

+1

+3

Touch of corruption (1d6)

3

4th

+3

+4

+1

+4

Fiendish companion

3

1

5th

+3

+4

+1

+4

Aura of cowardice

4

2

6th

+4

+5

+2

+5

Maker’s call

4

3

7th

+5

+5

+2

+5

Touch of corruption (2d6)

4

3

1

8th

+6/+1

+6

+2

+6

Energumen

4

4

2

9th

+6/+1

+6

+3

+6

Summon fiend I

5

4

3

10th

+7/+2

+7

+3

+7

Aura of despair

5

4

3

1

11th

+8/+3

+7

+3

+7

Touch of corruption (3d6)

5

4

4

2

12th

+9/+4

+8

+4

+8

Energumen

5

5

4

3

13th

+9/+4

+8

+4

+8

Summon fiend II

5

5

4

3

1

14th

+10/+5

+9

+4

+9

Life bond

5

5

4

4

2

15th

+11/+6/+1

+9

+5

+9

Touch of corruption (4d6)

5

5

5

4

3

16th

+12/+7/+2

+10

+5

+10

Energumen

5

5

5

4

3

1

17th

+12/+7/+2

+10

+5

+10

Summon fiend III

5

5

5

4

4

2

18th

+13/+8/+3

+11

+6

+11

5

5

5

5

4

3

19th

+14/+9/+4

+11

+6

+11

Touch of corruption (5d6)

5

5

5

5

5

4

20th

+15/+10/+5

+12

+6

+12

Fiendish apotheosis

5

5

5

5

5

5