Valera

Player: Trylobyte
Name
: Akris the Worldshaper
Alias: Valera
Race: Amici Android (Elf-Presenting)
Initial Alignment: Chaotic Neutral
Height: 5’6″
Weight/Build: Curvy
Age: Chronologically 2, Biologically/Mentally 20s
Eyes: Brown
Hair: Black
Deity: Shelyn/Sune
Base Class & Proposed Development: Sorcerer

Notable/Distinguishing Features: Those who look closely swear they can see unusual tattoos that seem to be in or even under her skin that resemble nothing in the Realms with their circuit-like patterns. These tattoos glow prominently, enough to fill a room with a soft light like a torch, when she activates her nanite surge, though she’s loathe to do that in public.

Languages: Androffan, Common, Elven

Appearance: With long black hair, expressive brown eyes, and distinctive pointed ears, Akris is unusually curvy for an elf and has a remarkably compelling smile that can turn heads from across town.

Personality

Akris is standard for her model line, being flirty, teasing, and seductive, with an appreciation for beauty and aesthetics, all of which do much to hide her more manipulative side and immense personal pride. She hides it well, but nothing ever seems to quite live up to her standards and she can be remarkably dismissive of others’ concerns without realizing it.

Background

The Amici Model 7 Type E line of androids was created long ago to accompany and assist the travelers on the Starship Divinity during their exploration of space. Made by humans for humans, however, the model almost universally reflects the negative stereotypes its creators held about the elven people that they were designed to look like. Type Es are nearly always condescending, beauty-obsessed, haughty, and indifferent, yet as ‘companion’ androids also seductive, teasing, flirtacious, and beautiful, with the majority of them developing mild sociopathic tendencies or becoming extremely manipulative, an issue that had to be solved with periodic personality resets. Still the line was quite popular, albeit with two very different groups – Xenophiles who wanted a beautiful alien-yet-humanoid woman to treat them like dirt loved them just as much as racists who sought to break and degrade their inherent pride and superiority until they were little more than obedient slaves. Surviving A7-Es are quite rare due to how they generally carried themselves and the tendency of most people to find them insufferable, though their skill at passing for elves means that most of the survivors can be found in elven communities, and even rarely in Kyonin itself.

‘Born’ in a barely-functioning android creche housed in a damaged part of one of the Divinity’s smaller recreation decks, Akris is the last A7-E to be produced, having been partway through production when the ship crashed and only completed when a Technic League expedition party powered up the deck in their exploration. Released into a world of ruin and destruction with no idea where she was, what her purpose was, and having nobody to guide her, she began to look around aimlessly. Taking what clothing and equipment she could from the wreck (most of which came from the expedition team, which she found slaughtered by a rogue security robot) she ventured into the world.

Thankfully androids randomly appearing in the vicinity of Silver Mount isn’t an entirely unusual incident in Numeria and she was quickly picked up by the local followers of Brigh, taught to use the tools at her disposal, given the basics of the world she was in, and given a basic background in what she was as an android and what it meant. Surviving amici models were especially rare and desirable, especially by the Technic League, and the local clergy sought to move her out of Numeria to a different, safer location as soon as they could. Using their contacts with the various temples of Brigh’s closest ally Shelyn they were able to smuggle the android out of Numeria with a traveling group of artists en route to the River Kingdoms.

The combination of her traumatic awakening with her programmed love for aesthetics gave Akris an almost overwhelming desire to beautify the world in concrete, objective ways, and thus she found that sculpture and architecture came naturally to her. Aided by her increasing magic powers she soon found work in Mivon crafting statues of prominent locals, even managing to earn a commission to sculpt one of the ruling Swordlords. The other artists in her troupe were both pleased and surprised at her quick study and her rapid development into one of the best artists in the group, giving her the nickname ‘Stoneshaper.’ Their first glimpse at the ‘elven’ woman’s pride would come when she promptly ‘corrected’ it to the more impressive-sounding ‘Worldshaper,’ which they amusedly accepted. What intrigued them the most, though, was her magic. Not that she had it, no, but her almost total indifference to it. Innate magic was something of a rarity, after all, and she proved over time to be quite a capable sorceress, but she seemingly lacked any interest in arcane studies or indeed even understanding the basic theories of how her own powers worked.

This lack of understanding would come back to bite her much later when the troupe and their Mivoni patron fell afoul of a rogue mage who had opened a dangerously-unstable portal in a deluded attempt to call to the Dark Tapestry. While reinforcements rushed in to contain the horrors trying to escape from the portal nobody nearby was powerful enough to even attempt to close it. A heady mix of confidence and pride demanded that Akris make the attempt, however, and during a lapse in the battle she began channeling her magic to try and force the portal closed. She only succeeded in destabilizing it even more, and while this did ultimately achieve the goal of collapsing it under its own defects the fact she was standing so close to it while it was imploding only resulted in her being caught and drawn into the maelstrom, pulled through dimensions until she forced her way out the moment she saw a destination that looked even remotely hospitable.

Emerging in a rotted, decaying forest covered in mold and fungus, she couldn’t help but think this was all too similar to how she awoke the first time. Still, she couldn’t dwell on it. As she stood up and observed the rotting overgrowth through the yellowish miasma of spores that filled the air she nodded to herself. This ugliness would never do. She’d have to work hard to fix it. But first, she needed to find a settlement, figure out where she was, see what this new world was like. This wasn’t the first time she’d woken up in a strange world she knew nothing about, surrounded by ruin and death and destruction; she survived once, she would survive again. Wandering until she found a path, she followed the signs to a place called ‘Highmoon’ to get a feel for this new and mysterious realm.

Goals

Akris seeks to bring beauty to the world in a concrete, measurable way through the means of sculpture and architecture. She’d also really like to get back to Golarion so she can let her troupe know she’s not dead.

Possible Plot-Hook Ideas and Misc Facts:

  • Akris would very much like to go back to Golarion for various reasons:
    To let her troupe know she’s still alive.
    To tell them all about this weird new world she’s found.
    To find out why she was made and really what she is.
  • Akris has no enemies right now, but if it’s publicly found out what she is then the more inquisitive magical societies in particular will become very interested in seeing how she works. This could be anyone from Halruaa to Thay, though it’s the less-scrupulous ones she’d have to watch out for the most.
  • Various organizations might take interest in her for her unusual nature, strange appearance, or obviously-futuristic technology.
  • Akris decided to call herself ‘Valera’ in this new world for no particular reason. She just felt like it.