Stealth Arcanist (Revised Edition)

Versatility is one of the arcanist’s greatest weapons, able to prepare her spells like a wizard, but cast them spontaneously like a sorcerer. However, some seek to add to this versatility by delving into the arts of stealth and subterfuge. This enhances her magic and allows her to perform extraordinary acts of legerdemain, agility, and roguish expertise. She even learns the rogue’s skill of making deadly, precision strikes against her foes, further expanding her repertoire or abilities to draw upon. While not capable of her true potential as an ordinary arcanist, the stealth arcanist knows many tricks that make her a deadly enemy indeed.

This is an revised adaptation of the Stealth Arcanist Multiclass Archetype published by the Pathfinder Community, edited for better consistency, fixing discrepancies between printed and table, and other tweaks.

Primary Class: Arcanist
Secondary Class:Rogue
Alignment: Any
Hit Dice: d8

Bonus Skills and Ranks: The stealth arcanist may select six rogue skills to add to her class skills in addition to the normal arcanist class skills. The stealth arcanist gains a number of ranks at each level equal to 4 + Int modifier.

Table: Stealth Arcanist

Level BAB Fort Ref Will Special Spells Per Day
1st 2nd 3rd 4th 5th 6th
1st +0 +0 +2 +2 Arcane reservoir, arcane exploit, cantrips, consume spells, sneak attack +1d6 1
2nd +1 +0 +3 +3 Evasion, sneakstrike 2
3rd +2 +1 +3 +3 Arcane exploit or rogue talent 3
4th +3 +1 +4 +4 Sneak attack +2d6 3 1
5th +3 +1 +4 +4 Uncanny dodge 4 2
6th +4 +2 +5 +5 Arcane exploit 4 3
7th +5 +2 +5 +5 Sneak attack +3d6 4 3 1
8th +6/+1 +2 +6 +6 Improved uncanny dodge, tricky spells 3/day 4 4 2
9th +6/+1 +3 +6 +6 Arcane exploit 5 4 3
10th +7/+2 +3 +7 +7 Sneak attack +4d6 5 4 3 1
11th +8/+3 +3 +7 +7 tricky spells 4/day 5 4 4 2
12th +9/+4 +4 +8 +8 Arcane exploit, greater exploits 5 5 4 3
13th +9/+4 +4 +8 +8 Sneak attack +5d6 5 5 4 3 1
14th +10/+5 +4 +9 +9 tricky spells 5/day 5 5 4 4 2
15th +11/+6/+1 +5 +9 +9 Arcane exploit 5 5 5 4 3
16th +12/+7/+2 +5 +10 +10 Sneak attack +6d6 5 5 5 4 3 1
17th +12/+7/+2 +5 +10 +10 tricky spells 6/day 5 5 5 4 4 2
18th +13/+8/+3 +6 +11 +11 Arcane exploit 5 5 5 5 4 3
19th +14/+9/+4 +6 +11 +11 Sneak attack +7d6 5 5 5 5 5 4
20th +15/+10/+5 +6 +12 +12 Magical supremacy 5 5 5 5 5 5

 

Table: Stealth Arcanist Spells Prepared

Level Spells Prepared
0th 1st 2nd 3rd 4th 5th 6th
1st 4 2
2nd 5 3
3rd 5 4
4th 6 4 2
5th 6 4 3
6th 6 4 4
7th 6 5 4 2
8th 6 5 4 3
9th 6 5 4 4
10th 6 5 5 4 2
11th 6 6 5 4 3
12th 6 6 5 4 4
13th 6 6 5 5 4 2
14th 6 6 6 5 4 3
15th 6 6 6 5 4 4
16th 6 6 6 5 5 4 2
17th 6 6 6 6 5 4 3
18th 6 6 6 6 5 4 4
19th 6 6 6 6 5 5 4
20th 6 6 6 6 6 5 5

Weapon and Armor Proficiency

The stealth arcanist is proficient with all simple weapons, plus the dueling dagger, hand crossbow, katar (triblade), kukri, rapier, sap, shortbow, shortsword, starknife, switchblade knife, and swordbreaker dagger. The stealth arcanist is also proficient with light armor. She can cast arcanist spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a stealth arcanist wearing medium armor, heavy armor, or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass stealth arcanist still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Cantrips

A stealth arcanists can prepare a number of cantrips, or 0-level spells, each day as noted on Table: Stealth Arcanist Spells Prepared. These spells are cast like any other spell, but they do not consume spell slots. As with her other spells, these spells are not expended when cast.

Diminished Spellcasting

A stealth arcanist casts arcane spells drawn from the sorcerer/wizard spell list, but only sorcerer/wizard spells of 6th level and lower are considered to be part of the stealth arcanist spell list. The stealth arcanist adds the following sorcerer/wizard spells to her spell list as 6th-level spells, superceding their wizard spell level: ethereal jaunt, expend, invisibility (mass), limited wish, protection from spells, shadow conjuration (greater), teleport (greater). A stealth arcanist cannot use spell completion or spell trigger magic items (without making a successful Use Magic Device check) of sorcerer/wizard spells of 7th level or higher, unless they are on her altered spell list.

A stealth arcanist must prepare her spells ahead of time, but unlike a wizard, her spells are not expended when they’re cast. Instead, she can cast any spell that she has prepared consuming a spell slot of the appropriate level, assuming she hasn’t yet used up her spell slots per day for that level.

When the stealth arcanist gains access to a new spell level (including her 1st–level spells), she adds one spell of her choice from the following spells to her spellbook: 1st–disguise self, shadow weapon, vanish; 2nd–blur, invisibility, misdirection; 3rd–displacement, invisibility sphere; 4th–invisibility (greater), shadow conjuration, shadow step; 5th–seeming, shadow evocation; 6th–mislead, shadow walk. For example, she can add either disguise self, shadow weapon, or vanish to her spell book at 1st level. At 4th 1evel, she can add one of the 2nd-level spells to her spellbook, and so on.

A stealth arcanist otherwise learns, prepares, and casts spells as an arcanist of her level, but her base daily spell allotment is equivalent to that of a 2/3 caster, given on Table: Stealth Arcanist under “Spells per Day.” She also receives bonus spells per day if she has a high Intelligence score. Her number of prepared spells correlates to a 2/3 caster’s spells known according to Table: Stealth Arcanist Spells Prepared.

Thief’s Spellbook (Ex)

The stealth arcanist incorporates elements of a personalized secret code into her arcane writings. Creatures with whom she does not share this code take a –4 penalty on skill checks involving the stealth arcanist’s spellbook. The stealth arcanist’s spells (not including cantrips) take one extra page each in her spellbook. At each new stealth arcanist level, she gains only one new spell of any spell level or levels that he can cast (based on her new stealth arcanist level) for his spellbook. At any time, a stealth arcanist can also add spells found in another arcanist’s or wizard’s spellbook to hers. In all other respects, a stealth arcanist’s spellbook functions as a normal arcanist’s spellbook.

Arcanist Exploits

This is exactly like arcanist ability of the same name, except that the stealth arcanist gains an arcanist exploit at 1st level and again at 3rd level and every three levels thereafter. A stealth arcanist can select an exploit from those listed in the arcanist class description or from the new arcanist exploits listed below — which includes any rogue or vigilante talent that she qualifies for in place of an arcanist exploit. Her rogue level is equal to her stealth arcanist level for the purpose of qualifying for rogue talents.

Sneak Attack (Ex)

At 1st level, a stealth arcanist gains the rogue’s sneak attack ability, except that the extra damage is equal to 1d6 at 1st level, and increases by 1d6 at 4th level, and every three levels thereafter, up to a maximum of 7d6 at 19th level.

Evasion (Ex)

At 2nd level, a stealth arcanist gains the rogue’s evasion ability. This ability, uncanny dodge, and improved uncanny dodge replace the arcanist exploits gained at 3rd, 9th, and 13th level.

Sneakstrike (Su)

A stealth arcanist of 3rd level or higher can cast a spell with a range of touch and deliver it with her weapon as part of a melee sneak attack. Touch spells delivered in this way must have a casting time of one standard action or less.

If the stealth arcanist hits, she deals her normal sneak attack damage and then the touch spell is resolved. If the stealth arcanist’s attack misses, or the sneak attack is negated, then the touch spell has no effect and is lost. A sneakstrike spell deals double damage on a successful critical hit but may not be enhanced or otherwise altered by metamagic feats. In all other ways this functions as the Spellstrike ability.

Uncanny Dodge (Ex)

At 5th level, a stealth arcanist gains the rogue’s uncanny dodge ability.

Uncanny Dodge (Ex)

At 8th level, a stealth arcanist gains the rogue’s improved uncanny dodge ability.

Tricky Spells (Su)

At 8th level, a stealth arcanist can spend a point from her reservoir to cast a spell without its somatic or verbal components, as if using the Still Spell and Silent Spell feats. Spells cast using this ability do not increase in spell level or casting time. She can use this ability 3 times per day at 8th level and one additional time per every three levels thereafter, to a maximum of 6 times per day at 17th level.

Greater Exploits

This is exactly like the like arcanist ability of the same name, except that the stealth arcanist gains this ability at 12th level. A stealth arcanist can select a greater exploit from those listed in the arcanist class description instead of a normal exploit, or from the new greater exploits listed below. In addition, a stealth arcanist can select any advanced talent that she qualifies for in place of a greater exploit. Her rogue level is equal to her stealth arcanist level for the purpose of qualifying for advanced talents.

Favored Class Bonuses

If the race of the stealth arcanist doesn’t have an arcanist favored class bonus, she may opt to take her favored class bonus from the rogue class.

NEW ARCANIST EXPLOITS

The following new arcanist exploits are restricted to the Stealth Arcanist multiclass archetype.

  • Charge Repository (Su): The stealth arcanist can use her arcane reservoir to power magic items with charges, such as wands, staves, and so on. By expending 1 point from his arcane reservoir per charge required to activate a specific item or power, he can activate the item without expending a charge (or charges) from the item. For example, a stealth arcanist could expend 1 point from her arcane reservoir to activate a single use of a wand of chill touch, or 3 points to activate the wall of fire effect from a staff of fire. This exploit has no affect on single use items like potions.
  • Deadly Sneak Attack (Ex): The stealth arcanist can increase the damage of a single sneak attack by infusing her weapon with arcane energy. By expending 1 point from her arcane reservoir as a swift action, the stealth arcanist deals sneak attack damage as a rogue equal to her level. The stealth arcanist must be at least 9th level to select this exploit.
  • Mental Strike (Su): The stealth arcanist can spend 1 point from her arcane reservoir to make a single melee attack at her highest attack bonus against a spellcaster (arcane or divine). If the attack is successful, the target takes 1 point of temporary Intelligence, Wisdom, or Charisma damage for 1 minute, dependent upon the target’s primary spellcasting ability score. If this attack is a successful sneak attack, the penalty increases by 1 every die of sneak attack damage the stealth arcanist can deal. Multiple uses of this ability do not stack. Only one targeted ability can be in effect at a time.
  • Ranged Legerdemain (Su): The stealth arcanist can use Disable Device and Sleight of Hand at a range of 30 feet. Working at a distance increases the normal skill check DC by 5, and a stealth arcanist cannot take 10 on this check. Any object to be manipulated must weigh 5 pounds or less. She can only use this ability if she has at least 1 rank in the skill being used. The stealth arcanist must be at least 7th level to select this exploit.
  • Rogue Talent: A stealth arcanist can select any rogue talent or cross-talent that she qualifies for. Her rouge level is equal to her stealth arcanist level for the purpose of qualifying for rogue talents.
  • Spell Reserve (Su): The stealth arcanist can cast a prepared spell without using a spell slot of the same level. This expends 1 point from the stealth arcanist’s arcane reservoir per level of the spell.
  • Trapfinding (Ex): So long as she has one point in her arcane reservoir, the stealth arcanist adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1) and can use Disable Device to disarm magic traps.
  • Vigilante Talent: A stealth arcanist can select any vigilante talent available to the stalker vigilante. For the purposes of selecting and using this talent, she counts as a vigilante with the stalker specialization (thus cannot select avenger-only talents), with her rogue level counting as her vigilante level. She may also choose talents available to the vigilante warlock. Her sneak attack counts as a hidden strike with reduced damage for the purpose of determining the effects of her vigilante talent. She can choose this talent twice.

NEW GREATER EXPLOITS

The following new greater exploits are restricted to the Stealth Arcanist multiclass archetype.

  • Advanced Talents: The stealth arcanist can select any advanced talent that she qualifies for as a greater exploit. Her rouge level is equal to her stealth arcanist level for the purpose of qualifying for advanced talents.
  • Impromptu Sneak Attack: The stealth arcanist can declare one melee or ranged attack she makes to be a sneak attack (the target can be no more than 30 feet distant if the impromptu sneak attack is a ranged attack) by expending 1 point from her arcane reservoir. The target of an impromptu sneak attack loses any bonus to AC, but only against that attack. The power can be used against any target, but creatures that are not subject to critical hits take no extra damage (though they still lose any Dexterity bonus to AC against the attack). She can only expend 1 point from her arcane reservoir on this exploit per round.
  • Invisible Thief (Su): The stealth arcanist can become invisible, as if under the effects of greater invisibility, as a free action, by spending 1 point from her arcane reservoir. She can remain invisible for a number of rounds equal to her stealth arcanist level. Her caster level for this effect is equal to her caster level. These rounds need not be consecutive. She can only expend 1 point from her arcane reservoir on this exploit at a time.
  • Resourceful Reservoir (Su): The stealth arcanist ability to cast spells or activate charged magic items using her arcane reservoir becomes more efficient. Whenever she expends arcane reservoir points to cast a spell, or uses the charge repository exploit to activate a single use of a charged magic item, she reduces the number of points required to cast the spell or activate the item by 1 (minimum 1).
  • Spontaneous Sneakstrike: Once per round, if the stealth arcanist confirms a critical hit against an opponent, she may, as a swift action, cast a touch or ranged touch spell and deliver it through the resolved attack. The damage of this spell is multiplied by two on the critical hit, regardless of the critical multiplier of the weapon used. This spell may be delivered, and its damage multiplied, even against a target that is immune to critical hits or otherwise resists the sneak attack through abilities like fortification.
  • Surprise Spells: So long as she has at least 1 point in her arcane reservoir, the stealth arcanist can add her sneak attack damage to any spell that deals damage, if the targets are flat-footed. This additional damage only applies to spells that deal hit point damage, and the additional damage is of the same type as the spell. If the spell allows a saving throw to negate or halve the damage, it also negates or halves the sneak attack damage.