Harper Agent PF1e Conversion

Source: Player’s Guide to Faerun,
Derived from 3pp Vigilante archetype in Giant in the Plauground.

The semisecret organization known as the Harpers has members scattered all across Faerûn. These individuals are dedicated to battling evil, discovering and preserving forgotten lore, and maintaining the balance between nature and civilization. Harper agents are the ‘field agents’ of the Harper organization, acting directly to gather intelligence and eliminate threats to the greater good. Equally adept at operating alone or in small groups, Harper agents display a versatility that few others can match.

Bards are the most common candidates for the Harper agent prestige class, but they are by no means the only qualified characters. Rangers, rogues, sorcerers, and wizards all possess the diversity of skill and ability necessary to become Harper agents. Clerics, especially of Deneir, Lliira, and Tymora, are occasionally found in the ranks of this prestige class, as are druids and monks. Barbarians, fighters, and paladins rarely become Harper agents because they lack the subtlety for the work.

Requirements

Alignment: Any nonevil
Skills: Diplomacy 5 ranks, Knowledge (local) (any one region) 5 ranks , Perform (any) 5 ranks, Sense Motive 5 ranks
Feats: Negotiator
Special: The candidate must be sponsored by a member in good standing of the Harpers and win approval from the High Harpers.

Hit die

d8

Skill points

6 + Int

Advancement

Level BAB Fort Ref Will Special Spells per Day/Spells Known
1st +0 +0 +0 +1 Career Agent, Harper knowledge
2nd +1 +0 +0 +1 Harper Blessing +1 level of existing spellcasting class
3rd +2 +1 +1 +2 Harper Blessing +1 level of existing spellcasting class
4th +3 +1 +1 +2 Harper Blessing +1 level of existing spellcasting class
5th +3 +1 +1 +3 Abundant Blessing +1 level of existing spellcasting class

Class Features

Weapon and Armor Proficiency: Harper agents are proficient with all simple weapons and with light armor.

Spells per Day/Spells Known: Beginning at 2nd level, when a new Harper agent level is gained, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained, except for spells per day, spells known, and caster level.

If a character had more than one spellcasting class before she became a Harper agent, she must decide to which class she adds each level of Harper agent for the purpose of determining spells per day and spells known.

Harper Knowledge (Ex): At 1st level, the Harper agent can access knowledge in the same manner as a bard can. This ability functions like the bardic knowledge ability, except that the bonus for the check equals the character’s Harper agent level. If the Harper agent has another such lore ability from another source (such as Bardic Knowledge), her Harper agent levels stack with levels of all other classes that grant such an ability for the purpose of that class’ knowledge checks. This qualifies as Bardic Knowledge for the purpose of qualifications and for feats and abilities that modify this ability.

Career Agent: The Harper agent continues to develop in one of her prior class’ features, stacking her levels in Harper agent with her base class levels to determine her progression in one of the following abilities of her choice: Animal Companion, Arcane Pool, Arcane School, Bloodline Abilities, Channel Energy, Domain Abilities, Familiar, Fervor, Ki Pool, Smite Evil, or Sneak Attack.

Harper Blessings (Su): The Harper blessings are granted by the Gods that support the Harpers and in themselves are a measure of divine power, and each deity offers their own unique blessing. Unlike the powers granted to a cleric, these are gifted regardless of whom is actually the agent’s patron deity is and are granted as long as the agent does not break the Harper Code. The Harper agent must choose one among the list of blessings each level she’s granted this ability. Each blessing can only be selected once.

Blessings can either come in the form of a spell-like ability, a continual ability or an activated blessing. Unless otherwise noted, ctivated blessings take a standard action for the agent to beseech the god who grants it, and are a free action to dismiss, and only one blessing can be active at once. The activated blessings, unless otherwise noted, can be active up one minute per Harper Agent level plus the agent’s Charisma bonus (if any). These minutes do not have to be used consecutively, but they must be used in one-minute increments, and each time a blessing is changed or ceased, it requires another standard action to beseech the next activation.

The caster level for any spells or spell-like effects granted by a blessing is equal to the agent’s character level. Spell-like abilities gained by a blessing are useable a number of times per day as indicated in the entry for the blessing. The saving throw DC of any spell-like ability gained from any blessing is Charisma-based and cast using the Harper agent’s class level as the caster level, unless otherwise noted.

  • Azuth’s Magic (Su): Only a non spellcaster may choose this blessing. The Harper agent gains the ability to cast a limited number of divine spells, accessing four Orisons from the inquisitor’s spell list that the Harper Agent can cast at will as divine spells. At third level, the Harper agent can add a first-level divine spell from the inquisitor spell list which she can cast as a spell-like ability once per day, and at 5th level she adds a 2nd level divine spell from the inquisitor spell list in a similar fashion. This blessing does not grant the agent the ability to qualify for feats, classes or other abilities that require the spellcasting ability if she did not already possess it. Selecting this blessing also grants a sacred bonus equal to her harper agent level to Spellcraft checks and these checks can be made untrained.
  • Deneir’s Eye (Su): Praying for the Eyes of Deneir grant the Harper agent powers over many forms of magical writing and runes. While this blessing is active, the agent gains the benefit of Trapfinding and Danger Sense as a rogue of the Harper agent’s level. In addition, this ability grants a +1 sacred bonus per Harper agent level to all disable device and perception checks against glyphs, runes, and symbols and she can use these skills untrained. At any point when this blessing is active, she can also understand any written or magical language as if she were affected by Comprehend Languages and Read Magic.
  • Eldath’s Peace (Su): With a prayer ask for the love and peace of Eldath to activate this ability. Whilst this blessing is active, the agent gains the benefit of a Sanctuary spell with a saving throw DC of 10 + her harper agent level + her Charisma modifier with a caster level equal to her harper agent level. This blessing lasts for a number of rounds per day equal to the Harper agent’s class level plus her Charisma bonus (if any). These rounds do not need to be used consecutively, but each instance takes the action needed to beseech for it. If the agent attempts a hostile action against any creature while under the effect of this blessing, it ends immediately and cannot be activated again for the rest of the day. In addition, while this blessing is active, as a spell-like ability, the agent can heal herself or a touched creature a number of hit points equal to 1d8 + her Harper Agent level, once per round of the blessing’s duration following its activation. This healing touch does not affect undead creatures.
  • Lliira’s Heart (Su): By meditating and asking Lliira for strength, the Harper agent is granted a +2 sacred bonus to saving throws against all fear and compulsion effects. This benefit also applies to the intimidation checks of others against her. This benefit increases by 1 at 5th level. At any time while this blessing is active and she fails a saving throw against a fear or compulsion effect, she can make an additional saving throw the following round to prematurely end the effect. The Harper agent can only benefit from this once per individual effect, including instances of the same effect from the same source. For example, if the Harper Agent is subject to a dragon’s fear aura and fails their saving throw, they can reroll their save the following round. If the Harper Agent is subject to the same fear aura again in the same encounter, they they cannot reroll again.
  • Lurue’s Voice (Su): By singing a brief hymn, the Harper agent can call upon Lurue’s Voice, granting the Harper Agent the ability for as long as the blessing is active to Speak with Animals as the spell continuously as well as a +1 sacred bonus per harper agent level to all BluffDiplomacyHandle AnimalIntimidate, and Ride checks to influence Animals and Magical Beasts and she may use these skills untrained for this purpose. At 5th level, the agent can influence an individual creature affected by this voice as if it had Charm Animal cast upon it, and the sacred bonus is added to the Charisma checks needed to convince it to do her bidding for as long as the blessing is focused upon the creature. The caster level and save DC of this affect is per the agent’s spell-like abilities.
  • Mielikki’s Silence (Su): By taking a moment to meditate and take in her surroundings, the Harper agent finds a oneness with nature that allows her to swiftly move through the brush. When in natural settings whilst this blessing is active, she gains a +1 sacred bonus to all stealth and survival checks per Harper agent level, and gains the Woodland Stride ability of a druid. The effects of this blessing last up to one day until the Harper agent rests, or ends the effect to beseech another blessing. At 5th level, she gain the ability to pass among the trees as the tree stride spell once per day as a spell-like ability if this blessing is active.
  • Milil’s Song (Su): With a whistle and a short song, the Harper agent gains the blessing of Milil. The Harper agent can use the countersong or fascinate bard songs as a bard of the agent’s level. At fourth level, she also gains the ability to inspire courage and inspire competence. She may perform Milil’s Song up to four rounds plus her Charisma modifier (if any), plus an additional two rounds per Harper agent level after 1st. While performing Milil’s Song, the Harper agent gains a +1 sacred bonus per level to her Perform checks.
    If the Harper agent has bardic performance from another class, then instead her harper agent levels stack to determine the abilities, power and frequency of the agent’s bardic performance.
  • Mystra’s Boon: Praying for the guidance of Mystra grants the Harper Agent intuitive knowledge of magic. She gains a sacred bonus to all saving throws against spells and spell-like abilities equal to her class level. Furthermore, she gains a +1 sacred bonus per Harper Agent level to all Spellcraft and Use Magic Device skill checks and the ability to use those skills untrained, and gains the ability to Detect Magic for the duration of the blessing as long as she concentrates upon the ability.
  • Oghma’s Knowledge (Su): A Harper agent who asks for Oghma’s blessing gains the ability to augment skill checks and ability checks through her divine inspiration as the Inspiration ability of an Investigator. She gains an inspiration pool equal to her investigator level + her Intelligence modifier (if any). This inspiration pool refreshes each day, typically after a restful night’s sleep. As a free action, the agent can expend one use of inspiration from this pool to add 1d6 to the result of that check, including any on which she takes 10 or 20. This choice is made after the check is rolled and before the results are revealed. The Harper agent can only use inspiration once per check or roll. She can use this inspiration on any Knowledge, Linguistics, or Spellcraft skill checks without expending a use of inspiration, provided she’s trained in the skill and has at least one point of inspiration in her pool. If the agent already has levels in Investigator or another class with the Inspiration ability, then her Harper agent levels stack with this other class to determine her inspiration pool and any investigator talents based on class level.
  • Selûne’s Light (Su): When the Harper agent prays to Selune, the goddess shows the light to find the way. While the blessing is active, the Harper agent gains a sacred bonus to will saves equal to her Harper agent level against illusions, and gains the benefits of having cast a know direction spell. The Harper Agent gains the ability to cast Light at will as a spell-like ability, and to cast faerie fire and detect the faithful (UI) as spell-like abilities once per day. Detect the faithful detects other Harpers specifically rather than worshipers of any particular deity. At 5th level, the Harper Agent can cast Locate Object or Locate Creature as a spell-like ability once per day.
  • Shaundakul’s Stride (Su): With a prayer and a long, deep breath, the Harper agent can gain the blessing of Shaundakul. When active, the agent gains the benefits of having cast Longstrider as a spell-like ability. For the duration of this effect, agent gains the benefits of the Endurance feat. If she already possesses the Endurance feat, this blessing increases the bonuses that the endurance feat grants by 2. This blessing lasts for an entire day, or until the agent rests or ends the blessing to beseech another.
  • Shiallia’s Embrace (Su): Once the Harper agent prays to Shiallia, she is warmed with the energy of life. She gains a sacred bonus to all saving throws against negative energy and death effects equal to her Harper agent level for the duration of the blessing. In addition, any time during the blessing that the Harper agent suffers negative levels or ability damage or drain to her constitution score, she takes one less than what she would otherwise take (to a minimum of 0). At 5th level, such drain or damage is reduced by 2.
  • Silvanus’ Protection (Su): After a moment of silence and prayer to Silvanus, the Harper agent gain her blessings against the harsh elements 0f the outdoors. For the duration of this blessing, she gains cold and fire resistance 5, and gains a sacred bonus to her saving throws equal to her Harper agent level against any environmental hazards she may face. At 5th level the cold and fire resistance increases to 10. This blessing lasts for an hour per Harper agent level.
  • The Grace of the Seldarine (Ex): Only an elf or halfelf can select this blessing. Once the Harper agent has petitioned to the elven gods, they bless her with their gifts. For the duration of the blessing, she gains a +1 sacred bonus to all attack rolls and a +2 sacred bonus to all damage rolls with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), as well as any weapon with the word “elven” in its name. At 5th level, these bonuses increase to +2 and +4, respectively. At 5th level, the Harper agent can cast True Strike as a spell-like ability once per day.
  • Tymora’s Smile (Su): By wishing herself the luck of Tymora, the Harper agent gains a +1 luck bonus to one of the following: attack rolls, AC and combat maneuver defense, saving throws, initiative, or combat maneuver bonus. This bonus increases to +2 at 4th level. This blessing be activated as an immediate action, but the duration is still expended at a minimum of one-minute increments. At 5th level, at the beginning of every day, the Harper agent rolls a single d20; at any time once during that same day, she may substitute this roll for another d20 roll, be it her own, or an enemy’s.

Abundant Blessing: At 5th level, the Harper agent selects her final blessing among the choices above. She may hence have the benefits of two blessings at once when she beseeches them, and each time she beseeches the blessing is a move action rather than a standard action. She may start or cease the benefits of these two blessings independently of each other, but they each still have their original limitations of duration and require separate activation actions.

EX-HARPER AGENTS

Any Harper agent who violates the code of the Harpers, endangers other Harpers through negligence or deliberate action, or intentionally turns away from the Harpers quickly gains a reputation in the organization. Such an individual can no longer progress in the Harper agent prestige class. Furthermore, she can no longer use her activated or spell-like blessings. A petition to the High Harpers, fulfillment of a suitable quest set by that group, and an atonement spell from a deity chosen by the High Harpers brings the former Harper agent back into good standing. Thereafter, she regains the use of all class abilities and may once again gain levels in the prestige class.