Divine Seeker PF1e Conversion

Sometimes a church cannot act openly, either because of political constraints, bureaucracy, or because it doesn’t want its presence known in an area. During these times, the abilities of discretion, stealth, and speed are more valuable than the direct manifestation of power. The divine seeker fills this role, infiltrating dangerous places to rescue prisoners, reclaim stolen relics, or eliminate enemy leaders. Quiet and protected by the power of her deity, a divine seeker can often accomplish what a direct assault could not.

Divine seekers may be of any class, though they favor monks, rangers, and rogues, and other classes that depend on stealth and subterfuge.

Requirements

To qualify to become a Divine Seeker, a character must fulfill all the following criteria:

  • Skills: Knowledge (religion) 3 ranks, Stealth 7 ranks, Perception 7 ranks.
  • Feats: Stealthy or Deceitful.
  • Patron: A divine seeker must have a patron deity, and it must be the deity of which she is a divine seeker.

Class Skills

Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Knowledge (Geography) (Int), Knowledge (Local) (Int), Knowledge (Religion) (Int), Perception (Wis), Profession (Wis), Stealth (Dex), Survival (Wis), Swim (Str).

Skill Points at Each Level: 6 + Int modifier.

Hit Die

d8

Advancement

Divine Seeker Abilities
CL BAB Fort Ref Will Special
1st +0 +1 +1 +1 Aura, Sacred Stealth, Sacred Legerdemain
2nd +1 +1 +1 +1 Divine Secret, Sacred defense +1
3rd +2 +2 +2 +2 Divine Secret
4th +3 +2 +2 +2 Divine Secret, Sacred defense +2
5th +3 +3 +3 +3 Divine Perseverance

Class Features

All the following are Class Features of the divine seeker prestige class. All of the divine seeker’s spell-like abilities function as if cast by a cleric with a caster level of the divine seeker’s class level plus her Charisma bonus.

Weapon and Armor Proficiency: A divine seeker is proficient with all simple weapons and with light armor, but not with shields. Armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble, and double the normal armor check penalty applies to Swim checks.

Aura (Ex): A Divine Champion has a particularly powerful aura corresponding to her deity’s alignment like that of a cleric.

Sacred Stealth (Su): At 1st level, the divine seeker adds her class level to as a sacred bonus to all Stealth checks.

Sacred Legerdemain (Ex): At 1st level, the divine seeker adds her class level on all Sleight of Hand checks, as well as all Disable Device and Perception checks made to locate, disable, or bypass magic traps, or to open locks.

Sacred Defense (Ex): Beginning at 2nd level, the divine seeker may add her charisma bonus (minimum +1), to a maximum of her divine seeker level, to her saving throws; at 4th level, the minimum bonus increases to +2. This saving throw bonus does not stack with the bonus from a paladin’s divine grace, or any similar ability.

Divine Secret: At 2nd level, and again at 3rd and 4th levels, the divine seeker chooses a divine secret from the following list. Unless otherwise stated, a divine secret can only be selected once.

  • Bonus Feat: The divine seeker gains a bonus feat from among the following list of select feats. This secret can be selected multiple times, selecting a new feat from amongst the feats in the following list: AlertnessBetrayer (UC), Brilliant Planner (UI), Cat’s Fall (UI), DeceitfulDeft HandsFeign Curse (UC), Fool Magic (UC), Intimidating Performance (ACG), Intoxicating Flattery (UC), Nerve-Racking Negotiator (UC), PersuasivePersuasive Bribery (UC), Quick Favor (UC), Sabotage Specialist (UC), Threatening Negotiator (UC), True Deception (UC), Walking Sleight (UC), Willing Accomplice (UC)
  • Career Agent: The divine seeker’s levels stack with any class levels in one selected class to determine the total level of the class when considering uncanny dodge and sneak attack, as well as the effective level when using any rogue talents, ki powers, ninja tricks, social talents, or vigilante talents accessed with the selected class; this ability does not grant additional talents, only modifies the effective level of the ability.
  • Divine Chronicler: The divine seeker may add her class level to the level of her base class to determine the progression and effect of the bardic knowledge and bardic performance abilities or archetype features that replaced these.
  • Divine Intercession (Sp): The divine seeker can petition her patron for divine magic to accomplish her goals. Up to 3 times per day she may use one of the following as a spell-like ability: Clairaudience/Clairvoyance, Comprehend Languages, Detect Secret Doors, Detect the Faithful, Detect Undead, Disguise Self, Pass without Trace, Locate Creature, Locate Object, Nondetection, Secure Shelter, Sending, Stone Tell, or Undetectable Alignment. These spell like abilities are cast at a caster level equal to the the Divine Seeker’s character level with a DC modified by her CHA bonus (if any).
  • Divine Talent: The divine seeker can select a rogue talent, ninja trick, slayer or vigilante talent. If her character level is 11 or higher, and she has one of these features in another class, this may be one of the advanced talents. This secrect can be selected more than once.
  • Deific Obedience: The divine seeker gains the Deific Obedience feat, and immediately gains a boon from her deity so long as she has followed the obedience of her deity. Each deity grants three boons, each more powerful than the last. If she has no deific boons from any other class, she gains the first divine boon for the deity; if she has already received boons from another class, or from the Deific Obedience feat due to hit dice, then she gains the next higher boon. Consult the On Deific Obedience article for details and house rules on divine boons. When a divine boon grants a spell-like ability, the champion’s caster level for the spell-like ability equals her total character level. The divine champion is still expected to perform the act of obedience every day needed to gain the benefits of the boon. She must be at least 3rd level to select this secret.
  • Saving Grace (Su): Once per day, as an immediate action, the divine seeker can reroll any saving throw she just made. If the reroll succeeds, she suffers no effect, even if the effect she saved against would have her suffer a lesser effect on a successful saving throw.

Divine Perseverance (Su): Once per day, if a 5th level or higher divine seeker is brought to -1 hit points or lower, she automatically heals a number of hit points equal to 3d6 + her Charisma bonus (if any).