Cavalier Order: Purple Dragon Knights

Source: Player’s Guide to Faerun
Cavaliers of the order of the Purple Dragons of Cormyr are regarded across Faerun as exemplars of disciplined, skilled, and loyal soldiers.
They typically learn skills regarding the ability to lead and coordinate soldiers. When not in the direct employ of Cormyr, the Purple Dragon Knights often extend these edicts to close friends and allies but never away from Cormyr.

Edicts: The Cavalier cannot be of a chaotic or evil alignment. They must conduct themselves with honor, professionalism, and remain loyal to the crown, friends, allies, and countrymen at all times even when not working directly for the crown or the country. A cavalier that becomes evil or chaotic looses all of the benefits of this order but can regain them once the knight’s alignment returns and he performs a mission for the Purple Knights organization in penance.

Challenge: Whenever the Purple Dragon Cavalier issues a challenge, he gains a +1 morale bonus on all attack rolls, saving throws, and skill checks against the intended target. This bonus increases by +1 every five levels the cavalier possesses to a maximum of +5 at level 20.

Skills: The Order of the Purple Dragon Knights Cavalier gains Perform (Oratory) and Perception (Wis) to his class skill list. The Cavalier gains a bonus equal to 1/2 his cavalier level (minimum +1) on his sense motive checks in order to detect lies.

Order Abilities:

Rallying Cry (Su): At level 2, the knight can utter a powerful shout (such as “For Cormyr!”) as a swift action allowing all allies within 25ft + 5 feet per two cavalier levels to make a charge with a +1 morale bonus on their next attack roll and increase their speed by 5 feet. In addition, affected allies gain a +4 morale bonus to all will saves against fear. These effects last for a number of rounds equal to the cavalier’s charisma modifier. The bonus to attack and speed are expended once the ally charges but the bonus against fear lasts for the full duration. This ability is usable a number of times per day equal to 3 + his charisma modifier.

Inspire Courage (Su): At 8th level, the cavalier gains the inspire courage ability of a bard (see page 37 of the pathfinder core rulebook). The cavalier must activate this ability by giving a rousing speech (usually through the perform (oratory) skill) and thus must maintain this ability through speech and cannot use other abilities (such as casting magic spells or using items that require a verbal component). Affected allies gain a +1 morale bonus to attack rolls, damage rolls, and saves against fear and charm effects. This ability is usable for a number of rounds per day equal to his charisma modifier plus his cavalier level. If the cavalier also has bard levels, they stack for purposes of determining the duration and overall bonus for this ability but the cavalier itself does not improve upon this ability. For example, a 10th level cavalier with an 18 charisma can use this ability for 14 rounds per day with a +1 morale bonus but a 10th level cavalier/7th level bard can use this ability 38 rounds per day with a morale bonus of +4.

Final Stand (Su): At 15th level for a number of rounds equal to the cavalier’s charisma modifier plus his cavalier level, he can inspire his troops to heroic effort, granting a +2 dodge bonus to armor class and 1d10 + his cavalier level temporary hit points to all allies within 25 + 5 feet per two levels.