Fey Pantheon

D&D fey have a quite extensive pantheon of deities that were never described in much detail, even less so beyond 2nd edition until 5th when the feywild happened. This will be our setting’s lore to flesh them out true to pre-3e lore as possible. The elder fey only accept other fey blooded beings as clerics or other divine casters, however, there are mortals who have found a the attentions of an elder fey power to grant them arcane magic as warlocks, witches, or feysworn.

Original pre-4e WotC article on the Seelie and Unseelie Courts is on Wayback Machine.

Caoimhin

Alignment: Chaotic Good
Symbol: A tiny bowl and pin
Domains: Chaos [Whimsy], Fey (Charm), Good [Friendship], Trickery [Deception, Illusion], Protection [Guardian].
Favored Weapon: Dagger
Worshipers: Killmoulis
Court: Seelie

Rarely seen even by his compatriots in the Seelie Court, little Caoimhin (KOO-ev-inn) is the shy patron of killmoulis. He enjoys good food and comfortable clothing and living conditions, and takes pride in surreptitiously helping others complete their tasks. These desires mean his followers live on the edges of rural human society, and this tie to civilization keeps him in the Outer Circle of the Seelie Court.

Dogma: One need not do big things to help others. Always perform a service in exchange for something received or taken. When living amongst the big folk, seek out those with good disposition, for they will treat you well. Perform services for them and they will leave rewards for you, but do not reveal yourself. Protect them as you can and they will protect you as well. Kindly big folk will allow you to live in their homes, but do not take it for granted. Take pride in the services you do for big folk. If mistreated or harmed by big folk, mete out punishment through nuisance rather than do harm. Make your displeasure at their lack of care known.

Cerunnos

Alignment: Chaotic Neutral
Symbol: A circle with antlers
Domains: Animal [Fur], Fey (Charm), Hunting, Night (Darkness), Strength.
Favored Weapon: Longbow
Worshipers: Centaurs, firbolgs, wyld fey
Court: Wyld

Cerunnos, also known as the Horned Lord and the Master of the Hunt, is a firbolg and elder fey who is worshiped on some worlds as a deity, and is considered the Lord of the fey of the wyld court. That is to say, any fey that, just as he, eschews the politics of the Summer and Winter courts, and rather answers the whims to their primal nature. The Horned Lord is dualistic in personality, as a personification of nature, as well as an embodiment of the primal drive of hunting. A giver and taker of life, gentle one moment while violent and unrelenting the next, especially when engaging in the ritual known as the Wyld Hunt. Cerunnos is at the fore, leading the pack in quest of their prey. At one point, Cerunnos had mortal followers upon Toril, until the Time of Troubles, when his mortal form was slain by Malar to subsume the mortal followers of Cerunnos’ portfolio. However as an elder fey who is tied to both the material plane and Faerie at once, Cerunnos cannot truly be slain, and he reemerged soon thereafter with his dominion among the wyld fey still intact, though he can no longer grant divine abilities to mortal followers by Ao’s edicts.

Dogma: Strength is to be found in the Wyld Hunt, and the true fey, the wyld fey, embrace their true nature in the midst of it. Fey do not command respect by birth; respect is earned by the primal struggle and survival of the strongest. Hunt only prey that is deserving of your effort, and challenges your instincts. Leave the weak or frail that they might have the chance to grow stronger and hunt or be hunted in turn.

Damh

Alignment: Chaotic Neutral
Symbol: flute or pipes and drum
Domains: Chaos [Joy, Revelry, Whimsy], Charm [Fey], Forest, Performance (Art).
Favored Weapon: ??
Worshipers: Satyrs, korred, atomies
Court: Seelie

As the son of Titania and Oberon and a member of the Inner Circle of the Seelie Court, Damh (DAV) the Horned Beast represents the spirit of revelry that can be found within most of the faerie races. He has taken upon himself the patronage of satyrs, korred, and atomies, all of whom value good music and dance, and he looks after them faithfully. To all faerie folk, Damh is known as the Reveler in the Glades for his great love of music and dance combined with his fondness for drink.

Dogma: Life is full of joy and pleasure, pursue these with gusto and live your life to the fullest. The greatest pleasures in life are wine and women, music and mirth; seek them out and indulge in the joy they bring. Share your joys with others, and the more the merrier. Life is a celebration, and celebrations are life. Any gathering of individuals has the makings of a party. Stand the stones that mark reverent spaces, and display devotion at these places with song and dance. Wild sylvan lands are full of wonder and fun-loving creatures; protect them from despoilers and aid the active guardians of these lands when they require assistance.

Eachthighern

Alignment: Chaotic Good
Symbol: Unicorn horn
Domains: Animal, Chaos [Whimsy], Fey (Charm), Forest, Good, Healing [Restoration], Protection [Guardian].
Favored Weapon: Spear
Worshipers: Unicorns, pegasi
Court: Seelie

Majestic and proud, Eachthighern (ek-TEE-arn) the Lord of Horses is the courageous patron of unicorns and pegasi. His nobility and loyalty are legendary, and he is revered for his dual roles as guardian of sylvan lands and folk, and healer of sickness and injuries. He allows few powers to ride him, but those who do know they have been blessed with a steed and ally who can be counted on, whatever may come.

Dogma: Protect the peoples and the lands of wild sylvan forests. Defend them from marauders, and act as champions for those who are less capable of defending themselves. Show compassion and mercy, and tend to the sick and injured whenever possible. Those who are true friends deserve lasting friendship in return.

Emmantiensien

Alignment: Chaotic Good
Symbol: Pair of acorns
Domains: Ancestors (Repose), Chaos [Whimsy], Fey (Charm), Forest, Good, Knowledge [Memory, Planning], Plant.
Favored Weapon: Greatclub
Worshipers: treants
Court: Seelie

Among the most ancient beings known, the Grandfather Tree Emmantiensien (ehm-man-TEE-en-see-en) is the creator of treants and protector of primeval forests throughout the planes. The Treant-King is a timeless sage with an infallible memory for all the eons he has seen, and the Old Oak’s few words are wisely heeded by those who respect him.

Dogma: Guard and nurture forests, and protect them from those who would ravage and destroy them. Protect places of ancient sylvan magic and keep such locations from falling to evil. Seek to grow forests and return them to places where they have disappeared. Carefully consider all options before you, and make no hasty decisions, but do not dawdle so long the allies fall when your aid is crucial.

Fionnghuala

Alignment: Neutral Good
Symbol: White feather
Domains: Animal [Feather], Good, Plant, Protection [Guardian], Travel.
Favored Weapon: Scimitar
Worshipers: Swanmays
Court: Seelie

Fionnghuala (fin-ELL-ah) is the Mistress of Swans, the goddess of the swanmays. She roams the borders of the deep sylvan homelands of the faeries, zealously (some would say overzealously) protecting them from incursions by evil monsters and humanoids. She is also a messenger between the Seelie Court and their mortal and divine allies. The Bright-Shouldered Lady was once a mortal ranger, elevated to the rank of a demigoddess by Titania and given the gift of a white feather that allows her to change into the form of a giant swan. By gifting human and half-elven women with simulacra of that original token, she has created the swanmays, a close sorority rangers and druids.

Dogma: Defend the forests and the fairies with your life. Hunt down those who knowingly harm either. Warn the forest folk of danger, and assist them in their times of need. Carry warnings and messages swiftly, and do not falter in your mission. Support, love, and care for your swan-sisters, and treat them all as equals. Walk the forest paths, and watch for signs of evil intent.

Nathair Sgiathach

Alignment: Chaotic Good
Symbol: Cheshire grin
Portfolio: mischief, pranks, faerie dragons, pseudodragons
Domains: Charm [Fey], Chaos [Whimsy], Dragon, Good, Trickery [Illusion].
Favored Weapon: Stinger or scorpion whip
Worshipers
: faerie dragons, pseudodragons
Court: Seelie

Offspring of the great Concordant Dragon, Io, Nathair Sgiathach (NEIGH-er SKEY-ak) has left his brethren behind and found a home amongst the sylvan races of the Seelie Court. The patron of faerie dragons and pseudodragons is an inveterate prankster and enjoys causing mischief and consternation in larger, more serious creatures. He is pompous and self-deprecating at the same time, but he is never, ever serious. Those who are victims of his grandest pranks are said to see his disembodied grin fade into nothingness just as the prank comes to a conclusion.

Dogma: Laughter and levity make the world a better, more enjoyable place. Take nothing seriously and nothing serious can harm you. When causing mischief and deploying pranks, never be mean-spirited; fun should always be harmless. However, embarrassment is one of the most cutting weapons an individual can possess; wield it well against the foes of the sylvan lands. Use humor and pranks to humble those who are arrogant, mean, or full of themselves. Always strive to improve your pranking.

Squelaiche

Alignment: Chaotic Neutral
Symbol: Clover leaf
Domains: Chaos [Whimsy], Charm [Fey], Trickery [Illusion]. Travel.
Favored Weapon: Dagger
Worshipers: Leprechauns
Court: Seelie

The Court Jester of the Seelie Court, Squelaiche (skell-LIE) is the impudent patron of leprechauns. He is a teller of stories and player of pranks, but his foolishness often has a point. He is cunning and wise in his jests, and any who underestimate him due to his antics are likely to end up tricked and embarrassed; as an accurate adage describes him, “He is a Fool, not a fool.”

Dogma: Humor and pranks fill the world with joy, while also humbling the arrogant. They can be used to remind those of their duties through embarrassment, and make fools of the greedy and the selfish. Never use humor to inflict pain or cruelty, for that is a betrayal of what it stands for. Share the joys of humor with those you care for, and use it to bring down those who put themselves on a pedestal.

Oberon

Alignment: Chaotic Good
Symbol: White stag
Domains: Animal [Fur, Feather], Chaos [Whimsy], Fey (Charm), Forest, Knowledge, Good, Plant, Water.
Favored Weapon: Longbow
Worshipers: Good fey, intelligent woodland beings, killoren.
Court: Seelie

Oberon (also known as the Green Lord or the White Stag) is the king of the Seelie Court. He is wild and mercurial. His mood changes with no warning, usually to an extreme. Oberon is a hunter without equal, save perhaps for Cerunnos, and a mighty warrior. He is attuned to the forest and the streams, able to sense and affect the trees and the flowing waters and can see through the eyes of any woodland creature. It is said by the killoren of Toril that Oberon was their creator, forged from the very primal forest thereof such that he might better understand the ways of mortal men, and their aspects manifest his own as hunter, keeper of the lore of the forest, and an avenger against those who despoil his domain. Because of this, the killoren largely regard the White Stag as their patron.

Dogma: The hunt is a thrilling and vital part of life, but it must never be cruel. Hunt for food, but never kill for enjoyment; preserve the lives of the beasts that are hunted if food is not needed. Live in harmony with the beasts, take only what is needed, and the animals will aid you when needed. The tools and skills necessary to make a good hunter can also be used to defend and protect faerie homes; use them to eliminate dark forces that threaten the faerie woodlands.

Queen of Air and Darkness

Alignment: Chaotic Evil
Symbol: black diamond
Domains: Air, Chaos [Whimsy], Darkness [Night], Death [Murder], Fey (Charm), Trickery [Greed, Illusion, Thievery], Winter.
Favored Weapon: Dagger
Worshipers: Evil fey
Court: Unseelie

Also known as Queen Mab, the sinister queen of the Unseelie Court rules from a throne of shadows deep within the twisted and gnarled fauna of her domain. A fey of unsurpassed beauty and grace, yet devoid of any sort of empathy, whimsy or caring and desiring only entropy. She was corrupted by the ten-faceted Black Diamond, a mysterious yet unfathomably powerful artifact of concentrated evil. Since her corruption, she has jealously sought to make the entire fairy race like her: depraved, cold, and emotionless. The Queen of Air and Darkness has no current consort and no surviving children. The court is rife with gossip and political maneuvering as each noble curries the queen’s favor in the hopes of being named the royal heir. There are also rumors that Count Ranalc, a lone rogue fey exiled from both Courts, has devisings of his own to either court or depose the Queen to share the throne, or subsume it, whichever is successful.

Unlike the selective, restrictive Seelie Court, the Unseelie Court welcomes anyone and everything with even a drop of ancestral fey blood. Fey can and do breed with anything, creating odd, mixed creatures. Most species, especially the pureblood fey themselves, consider the offspring grotesque monsters. The mutant creatures gravitate towards the Unseelie Court, which welcomes them and gives them an environment where peculiar physiologies and abilities are the norm.

Dogma: Corrupt or destroy the children of the Seelie Court and the Seldarine, as well as the lands where they dwell. Tempt them with the power of the Witch-Queen. Trick the faeries and elves into their own doom with the power of illusions and enchantments. Slay the incorruptible who oppose the Unseelie Court and turn them against their loved ones with necromancy. Bring the sylvan races into the enveloping darkness of the Witch in the Wood’s embrace. Torment the bright races of the lands and drive them to insanity.

Sarula Iliene

Alignment: Chaotic Good
Symbol
: Three blue lines with three crested points each (to symbolize waves).
Domains: Aquatic [Oceans], Charm [Fey], Chaos [Whimsy], Good, Water [Oceans, Rivers].
Favored Weapon: Harpoon
Worshippers: Nixies, some aquatic elves.
Court: Seelie

The Nixie Queen Sarula Iliene (sah-RUE-lah ILL-ee-yen), like Erevan Ilesere and Rellavar Danuvien, straddles the border between the Seldarine and the Seelie Court. She represents the fresh water that flows from rains through lakes and streams, eventually emptying into the seas. She is the patron of water nixies.

Dogma: Water brings life to sylvan lands. Protect them and their guardians in order to ensure the forests remain vibrant for elves and fae folk alike. Keep the waters free of dangers and teach others to live in harmony with the waters. Enjoy the quietude of lakes and streams, and bathe in their cool refreshing waters. Go with the flow of life and bask in the wonders that can be found within the lakes and rivers of your land.

Titania

Alignment: Chaotic Good
Symbol: White diamond and blue star
Domains: Chaos [Whimsy], Good [Friendship], Fey (Charm), Magic [Spell], Nobility, Radiance.
Favored Weapon: Longbow
Worshipers: Good fey
Court: Seelie

Titania (also known as Tiandra) is the Faerie Queen who leads the Seelie Court. Titania watches over all fey beings, be they dryads, pixies, satyrs, treants, unicorns, or any of the other nearly countless varieties, desiring that all such creatures could someday live in utter joy. When the Seelie Court meets, Titania’s avatar is always present and almost always is accompanied by at least one other member of the Inner Circle of the Court. All faeries knew when and where the Court would be meeting. If harm ever comes to faerie lands, Titania will not hesitate to send her avatar to intervene. Titania is worshiped by a plethora of non-evil fey beings. Brownies, bookas, pixies, and sprites consider her their patron deity.

Dogma: The sylvan lands are home to Titania’s children; protect them and the natural magic they contain. Work together with all faerie and sylvan creatures of beneficent intent and share nature’s bounties amongst your neighbors. Be wary of interlopers but show friendship and joy towards those who prove their good intentions. Most faerie folk are small in stature, but magic is a tool to balance the scales.

Verenestra

Alignment: Neutral
Symbol: Filigree-edged silver mirror
Domains: Art, Charm [Captivation, Fey, Love, Lust, Temptation], Forest, Plant, Trickery, Water.
Favored Weapon: Shortbow
Worshipers: Dryads, nymphs, sylphs
Court: Seelie

Verenestra is the fey deity of female faeries, charm, and beauty. Verenestra is the daughter of Titania and one of the Inner Circle of the Seelie Court. Verenestra is fickle, vain, and jealous; she shuns the company of other goddesses of beauty, love, or romance. However, she is also wise enough to know that the security of her worshipers is tied to the security of the fey as a whole. She is utterly loyal to the Seelie Court.

Dogma: Natural magic exists within beautiful forms, be they sylvan glades, meadows of wild flowers, or the feminine form of faeriefolk. Such natural magic is the source of the power and charms of the sylvan races, and should be deployed to aid and protect the creatures of the woodlands. This magic can alter the motivations and intentions of outsiders, and those who do not serve the interests of the land can be shaped to that end.