Oracle Mysteries in Forgotten Realms
- Arcane: Annam All-Father, Anubis, Azuth, Corellon, Hanali Celanil, Io, Isis, Kereska, Laduguer, Mystra, Savras, Set, Shekinester, Sseth, Thoth, Thrym, Velsharoon
- Artistry: Corellon Larethian, Elistraee, Finder Wyvernspur, Hanali Celanil, Hathor, Lathander, Melira Teralen, Milil, Sune
- Ancestor: Anubis, Dumathoin, Jergal, Kelemvor, Naralis Analor, Osiris, Segojan Earthcaller, Urogalan
- Apocalypse: Anubis, Bane, Blibdoolpoolp, Cyric, Diirinka, Dispater, Garagos, Garyx, Ghaunadaur, Great Mother, Grolantor, Gruumsh, Ilneval, Istishia, Jergal, Kiaransalee, Kossuth, Laduguer, Lendys, Lolth, Maglubiyet, Memnor, Mak Thuum Ngatha, Shekinester, Surtur, Talona, Talos, Thrym, Tiamat, Umberlee, Urogalan, Velsharoon, Yurtrus.
- Ascetic: Ilmater
- Battle: Anhur, Arvoreen, Clangeddin Silverbeard, Corellon, Deep Duerra, Essylliss, Fraz-Urb’luu, Gaerdal Ironhand, Garagos, Gorm Gulthyn, Gruumsh, Haela Brightaxe, Hanseath, Hruggek, Ilneval, Maglubiyet, Parrafaire, Red Knight, Sekolah, Selvetarm, Shevarash, Solonor Thelandira, Stronmaus, Surtur, Tempus, Tethrin Veraldé, Thrym, Tyr, Uthgar, Vandria Gilmadrith
- Bones: Anubis, Great, Mother, Falazure, Grolantor, Jergal, Kiaransalee, Laduguer, Memnor, Orcus, Urogalan, Velsharoon, Yurtrus
- Clockwork: Callarduran Smoothhands, Dugmaren Brightmantle, Dumathoin, Flandal Steelskin, Garl Glittergold, Geb, Gond, Laduguer, Moradin, Thoth
- Dark Tapestry:
- Darkness: Lolth, Mask, Merrshaulk, Set, Shar, Shargaas, Sseth
- Despair: Abbathor, Beshaba, Diirinka, Jergal, Kossuth, Kurtulmak, Loviatar, Naralis Analor, Talona, Yurtrus
- Dragon: Aasterinian, Astilabor, Bahamut, Chronepsis, Falazure, Garyx, Hlal, Io, Lendys, Tamara, Tiamat
- Elemental: Akadi, Grumbar, Istishia, Kossuth (Cannot choose revelations which oppose your deity’s element — Fire vs. Water, Air vs. Earth.)
- Fitness: Anhur, Auppenser, Bahgtru, Baphomet, Cerunnos, Clangeddin Silverbeard, Garagos, Great Mother, Grolantor, Gruumsh, Hanseath, Helm, Iallanis, Ilmater, Lathander, Loviatar, Malar, Seker, Sekolah, Surtur, Tamara, Tempus, Thrym, Torm, Ulutiu, Uthgar
- Flame: Flandal Steelskin, Garyx, Gond, Kossuth, Lathander (as Amaunator), Surtur, Talos
- Heavens: Araleth Letheranil, Sehanine Moonbow, Selune
- Hope: Hanali Celanil, Iallanis, Ilmater, Isis, Lliira, Naralis Analor, Sharindlar, Sheela Peryroyl, Sheyanna Flaxenstrand, Sune, Torm
- Intrigue: Abbathor, Akadi, Asmodeus, Baravar Cloakshadow, Beshaba, Brandobaris, Cyric, Diirinka, Erevan Ilesere, Fraz-Urb’luu, Gargauth, Garl Glittergold, Hlal, Hruggek, Keptolo, Kurtulmak, Lolth, Maglubiyet, Malcanthet, Mask, Memnor, Oghma, Sardior, Sharess, Shargaas, Sseth, Surtur, Tymora, Vergadain, Vhaeraun
- Joy: Hanseath, Lliira, Merila Taralen, Sharess
- Jungle: Shaundakul, Thard Harr, Ubtao
- Life: Aerdrie Faenya, Angharradh, Apollo, Bahamut, Balder, Berronar Truesilver, Chauntea, Corellon, Cyrrollalee, Demeter, Eilistraee, Eldath, Hanali Celanil, Helm, Hiatea, Horus Re, Ilmater, Labelas Enoreth, Lathander, Lliira, Luthic, Melira Taralen, Naralis Analor, Osiris, Selûne, Semuanya, Sharindlar, Silvanus, Stronmaus, Sune
- Lore: Annam All-Father, Araleth Letheranil, Azuth, Deep Sashelas, Deneir, Dugmaren Brightmantle, Dumathoin, Gond, Gwaeron Windstrom, Ilsensine, Jergal, Labelas Enoreth, Mak Thuum Ngatha, Memnor, Merrshaulk, Milil, Mystra, Oghma, Sardior, Savras, Sehanine Moonbow, Shar, Shekinester, Siamorphe, Skoraeus Stonebones, Sseth, Surtur, Thoth, Tyr, Urogalan, Waukeen
- Lunar: Malar, Selûne
- Marsh: Semuanya, Shaundakul
- Metal: Dumathoin, Flandal Steelskin, Gond, Grumbar, Laduguer
- Motherhood: Berronar Truesilver, Cyrrollalee, Hathor, Hiatea, Isis, Lliira, Luthic, Shiallia, Yondalla
- Moon: Eilistraee, Hathor, Hiatea, Malar, Sehanine Moonbow, Selûne, Sharindlar
- Murder: Cyric
- Nature: Aerdrie Faenya, Annam All-Father, Baervan Wildwanderer, Baphomet, Cat Lord, Cerunnos, Chauntea, Eadro, Eldath, Elebrin Liothiel, Essylliss, Fenmarel Mestarine, Gwaeron Windstrom, Hiatea, Lurue, Malar, Merrshaulk, Mielikki, Nobanion, Nula, Osiris, Rillifane Rallathil, Sebek, Semuanya, Sheela Peryroyl, Shiallia, Silvanus, Skerrit, Sseth, Syranita, Thard Harr, Ubtao, Ulutiu, Uthgar, Wolf Lord
- Nomad: Baervan Wildwanderer, Gwaeron Windstrom, Mielikki, Shaundakul,
- Occult
- Outer Rifts: Archdevils, Demon Lords
- Plague: Falazure, Yurtrus
- Predator: Baervan Wildwanderer, Baphomet, Cat Lord, Cerunnos, Fenmarel Mestarine, Gwaeron Windstrom, Hiatea, Malar, Mielikki, Nobanion, Sebek, Semuanya, Silvanus, Sseth, Thard Harr, Uthgar, Wolf Lord
- Reaper: Anubis, Dumathoin, Great Mother, Grolantor, Jergal, Kelemvor, Kiaransalee, Laduguer, Memnor, Naralis Analor, Osiris, Segojan Earthcaller, Urogalan, Velsharoon, Yurtrus
- Shadow: Mask, Shar
- Snakes: Set, Sseth, Talona
- Solar: Annam All-Father, Hiatea, Horus-Re, Iallanis, Lathander, Seker, Skerrit, Surtur, Tamara
- Spellscar: Malyk
- Sphinx: Anhur, Bast, Bes, Geb, Hathor, Horus-Re, Isis, Nephthys, Osiris, Re, Sebek, Set, Thoth
- Spirit Realm: Dumathoin, Kelemvor, Naralis Analor, Segojan Earthcaller, Selune, Urogalan
- Stone: Callarduran Smoothhands, Chauntea, Dumathoin, Geb, Ghaunadaur, Gond, Grumbar, Kurtulmak, Luthic, Moradin, Segojan Earthcaller, Skoraeus Stonebones, Thrym, Urdlen, Urogalan
- Streets: Ilmater, Lliira, Mask, Tymora, Waukeen
- Succor: Anubis, Berronar Truesilver, Diirinka, Dumathoin, Iallanis, Ilmater, Jergal, Kelemvor, Kossuth, Lurue, Luthic, Naralis Analor, Osiris, Segojan Earthcaller, Semuanya, Sharindlar, Sheyanna Flaxenstrand, Skerrit, Skoraeus, Stonebones, Torm, Urogalan
- Time: Chronepsis, Grumbar, Labelas Enoreth
- Vice: Gargauth, Malcanthet
- Virtue:
- Void: Shar
- Volcano: Kossuth, Talos
- Waves: Auril, Blibdoolpoolp, Deep Sashelas, Essylliss, Isis, Istishia, Silvanus, Ulutiu, Umberlee, Valkur
- Whimsy: Fey powers
- Wind: Aerdrie Faenya, Akadi, Auril, Bahamut, Merrshaulk, Odin, Set, Shaundakul, Sheela Peryroyl, Sseth, Syranita, Valkur
- Wine: Hanseath
- Winter: Auril, Tarsellis Meunniduin
- Wood: Annam All-Father, Baervan Wildwanderer, Chauntea, Eldath, Elebrin Liothiel, Fenmarel Mestarine, Gwaeron Windstrom, Hiatea, Mielikki, Osiris, Rillifane Rallathil, Semuanya, Sheela Peryroyl, Shiallia, Silvanus, Skerrit, Thard Harr, Ubtao
Predator Mystery
Class Skills: An oracle with the tiger mystery adds Acrobatics, Climb, Intimidate, Perception, Stealth, and Survival to her list of class skills.
Bonus Spells: deadeye’s lore (2nd), savage maw (4th), burst of speed (6th), longstrider, greater (8th), slay living (10th), animal prowess, mass (12th), summon nature’s ally Vll (14th), animal shapes (16th), summon nature’s ally IX (18th).
Revelations: An oracle with the tiger mystery can choose from any of the following revelations.
- Ambush Predator (Ex): You gain a +2 sacred bonus on Initiative rolls. At 7th level, you can select your choice of either Improved Initiative or Skill Focus (stealth) as a bonus feat.
- Animal Aspect (Su): You gain the animal focus ability of the hunter, treating her oracle level as your hunter level to determine duration of this ability. When a you use this ability, your body takes on cosmetic aspects of an animal, such as furry skin, longer nails, elongated teeth, and oddly colored eyes; these changes do not grant any abilities other than what is stated in the animal focus, and end when you take on a different aspect or end the ability. At 12th level, you can use this ability to apply a second animal focus along with the first.
- Bite (Ex): You grow a set of four canine teeth which you can use as a primary natural attack dealing 1d6 + 1.5 times your STR modifier bludgeoning, piercing, and slashing damage (1d4 Small, 1d8 Large). If you combine the bite attack with manufactured weapon attacks, it becomes a natural secondary attack which is made at -5 to hit and deals 1d6 + 1/2 your Strength modifier damage. At 11th level, your bite attack deals damage as though you are one size category larger (so a Medium oracle’s bite damage is now 1d8). You must be at least 3rd level to select this revelation.
- Claws (Ex): You grow claws from your hands, which can be used as primary natural attacks, dealing 1d4 + 1.5 times your STR modifier piercing and slashing damage (1d3 small, 1d6 large). If you use a manufactured weapon in one hand and a natural attack with the other, then the claw attack becomes a natural secondary attack at -5 to hit and your Strength modifier is reduced to 1/2. At 11th level, the claws deal damage as if you were one size category larger (1d6 for medium).
- Leaps and Bounds (Ex): You gain Cat’s Fall as a bonus feat, and the DCs to jump do not double for you when you don’t have a 10-foot running start.
- Menacing Snarl (Ex): When you use the Intimidate skill to demoralize your opponent, you do so as a move action instead of a standard action. At 7th level, you can demoralize an opponent as a swift action instead. If you possess a bite or claw attack, you gain a +2 bonus to your Intimidate checks, increasing to +4 at 7th level.
- Night Prowler (Ex): You gain darkvision 30 feet. If you already have darkvision from your race, its range increases by 30 feet.
- Pelt (Ex): As a standard action, you can grow a thick coat of fur over your body that grants you a natural armor increase of half your oracle level. At 13th level, you are treated as though under the effects of endure elements whenever your pelt is active. You can use your pelt for 1 hour per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-hour increments.
- Scent of Prey (Ex): You gain the scent ability.
- Sprinter (Ex): Your base speed increases by +10 feet. At 3rd level, you can use a full-round action to move up to six times your speed. You can sprint like this a number of times per day equal to 3 + your Charisma modifier (minimum 1), but you can’t do so in heavy armor.
- Track (Ex): You gain the ranger’s track class ability. At 9th level, you gain the ranger’s swift tracker class ability.
Final Revelation: Upon reaching 20th level, you become the epitome of a powerful and agile apex predator. You gain the pounce ability, and any natural attack you make increases in damage as though you are two size categories larger (2d6 for a Medium oracle), choose either Strength or Dexterity to raise by 2, and you gain evasion. If you already have evasion, you gain improved evasion instead.