Oracle Mysteries in Forgotten Realms

  • Arcane: Annam All-Father, Azuth, Corellon, Hanali Celanil, Io, Isis, Kereska, Laduguer, Mystra, Savras, Set, Shekinester, Sseth, Thoth, Thrym, Velsharoon
  • Artistry: Corellon Larethian, Elistraee, Finder Wyvernspur, Hanali Celanil, Hathor, Lathander, Melira Teralen, Milil, Sune
  • Ancestor: Dumathoin, Jergal, Kelemvor, Naralis Analor, Osiris, Segojan Earthcaller, Urogalan
  • Apocalypse: Bane, Blibdoolpoolp, Cyric, Diirinka, Dispater, Garagos, Garyx, Ghaunadaur, Great Mother, Grolantor, Gruumsh, Ilneval, Istishia, Jergal, Kiaransalee, Kossuth, Laduguer, Lendys, Lolth, Maglubiyet, Memnor, Mak Thuum Ngatha, Shekinester, Surtur, Talona, Talos, Thrym, Tiamat, Umberlee, Urogalan, Velsharoon, Yurtrus.
  • Ascetic: Ilmater, Lathander
  • Battle: Anhur, Arvoreen, Clangeddin Silverbeard, Corellon, Deep Duerra, Essylliss, Fraz-Urb’luu, Gaerdal Ironhand, Garagos, Gorm Gulthyn, Gruumsh, Haela Brightaxe, Hanseath, Hruggek, Ilneval, Maglubiyet, Parrafaire, Red Knight, Sekolah, Selvetarm, Shevarash, Solonor Thelandira, Stronmaus, Surtur, Tempus, Tethrin Veraldé, Thrym, Tyr, Uthgar, Vandria Gilmadrith
  • Bones: Great Mother, Falazure, Grolantor, Jergal, Kiaransalee, Laduguer, Memnor, Orcus, Urogalan, Velsharoon, Yurtrus
  • Clockwork: Callarduran Smoothhands, Dugmaren Brightmantle, Dumathoin, Flandal Steelskin, Garl Glittergold, Geb, Gond, Laduguer, Moradin, Thoth
  • Dark Tapestry: Far Realm powers
  • Darkness: Lolth, Mask, Merrshaulk, Set, Shar, Shargaas, Sseth
  • Despair: Abbathor, Beshaba, Diirinka, Jergal, Kossuth, Kurtulmak, Loviatar, Naralis Analor, Talona, Yurtrus
  • Dragon: Aasterinian, Astilabor, Bahamut, Chronepsis, Falazure, Garyx, Hlal, Io, Lendys, Tamara, Tiamat
  • Elemental: Akadi, Grumbar, Istishia, Kossuth (Cannot choose revelations which oppose your deity’s element — Fire vs. Water, Air vs. Earth.)
  • Fitness: Anhur, Auppenser, Bahgtru, Baphomet, Cerunnos, Clangeddin Silverbeard, Garagos, Great Mother, Grolantor, Gruumsh, Hanseath, Helm, Iallanis, Ilmater, Lathander, Malar, Seker, Sekolah, Surtur, Tamara, Tempus, Thrym, Torm, Ulutiu, Uthgar
  • Flame: Flandal Steelskin, Garyx, Gond, Kossuth, Lathander (as Amaunator), Surtur, Talos
  • Hearth: Berronar Truesilver, Cyrrollalee, Hathor, Hiatea, Luthic, Yondalla
  • Heavens: Araleth Letheranil, Sehanine Moonbow, Selune
  • Hope: Hanali Celanil, Iallanis, Ilmater, Isis, Lliira, Naralis Analor, Sharindlar, Sheela Peryroyl, Sheyanna Flaxenstrand, Sune, Torm
  • Intrigue: Abbathor, Akadi, Baravar Cloakshadow, Beshaba, Brandobaris, Cyric, Diirinka, Erevan Ilesere, Fraz-Urb’luu, Gargauth, Garl Glittergold, Hlal, Hruggek, Keptolo, Kurtulmak, Lolth, Maglubiyet, Malcanthet, Mask, Memnor, Oghma, Sardior, Sharess, Shargaas, Sseth, Surtur, Tymora, Vergadain, Vhaeraun
  • Joy: Hanseath, Lliira, Merila Taralen, Sharess
  • Jungle: Thard Harr, Ubtao
  • Life: Aerdrie Faenya, Angharradh, Bahamut, Berronar Truesilver, Chauntea, Corellon Larethian, Cyrrollalee, Eilistraee, Eldath, Hanali Celanil, Helm, Hiatea, Horus Re, Ilmater, Labelas Enoreth, Lathander, Lliira, Luthic, Melira Taralen, Naralis Analor, Osiris, Selûne, Semuanya, Sharindlar, Silvanus, Stronmaus, Sune
  • Lore: Annam All-Father, Araleth Letheranil, Azuth, Deep Sashelas, Deneir, Dugmaren Brightmantle, Dumathoin, Gond, Gwaeron Windstrom, Ilsensine, Jergal, Labelas Enoreth, Mak Thuum Ngatha, Memnor, Merrshaulk, Milil, Mystra, Oghma, Sardior, Savras, Sehanine Moonbow, Shar, Shekinester, Siamorphe, Skoraeus Stonebones, Sseth, Surtur, Thoth, Tyr, Urogalan, Waukeen
  • Lunar: Malar, Selûne
  • Marsh: Semuanya
  • Metal: Dumathoin, Flandal Steelskin, Gond, Grumbar, Laduguer
  • Motherhood: Berronar Truesilver, Cyrrollalee, Hathor, Hiatea, Isis, Lliira, Luthic, Shiallia, Yondalla
  • Moon: Eilistraee, Hathor, Hiatea, Malar, Sehanine Moonbow, Selûne, Sharindlar
  • Murder: Cyric
  • Nature: Aerdrie Faenya, Annam All-Father, Baervan Wildwanderer, Baphomet, Cat Lord, Cerunnos, Chauntea, Eadro, Eldath, Elebrin Liothiel, Essylliss, Fenmarel Mestarine, Gwaeron Windstrom, Hiatea, Lurue, Malar, Merrshaulk, Mielikki, Nobanion, Nula, Osiris, Rillifane Rallathil, Sebek, Semuanya, Sheela Peryroyl, Shiallia, Silvanus, Skerrit, Sseth, Syranita, Thard Harr, Ubtao, Ulutiu, Uthgar, Wolf Lord
  • Nomad: Baervan Wildwanderer, Gwaeron Windstrom, Mielikki, Shaundakul,
  • Occult: Dumathoin, Great Mother, Falazure, Grolantor, Jergal, Kelemvor, Kiaransalee, Laduguer, Memnor, Orcus, Segojan Earthcaller, Sehanine Moonbow, Urogalan, Velsharoon, Yurtrus
  • Outer Rifts: Archdevils, Demon Lords
  • Peace: Eldath
  • Plague: Falazure, Yurtrus
  • Predator: Baervan Wildwanderer, Baphomet, Cat Lord, Cerunnos, Fenmarel Mestarine, Gwaeron Windstrom, Hiatea, Malar, Mielikki, Nobanion, Sebek, Semuanya, Silvanus, Sseth, Thard Harr, Uthgar, Wolf Lord
  • Reaper: Dumathoin, Great Mother, Grolantor, Jergal, Kelemvor, Kiaransalee, Laduguer, Memnor, Naralis Analor, Osiris, Segojan Earthcaller, Urogalan, Velsharoon, Yurtrus
  • Shadow: Mask, Shar
  • Snakes: Set, Sseth, Talona
  • Solar: Annam All-Father, Hiatea, Horus-Re, Iallanis, Lathander, Seker, Skerrit, Surtur, Tamara
  • Spellscar: Malyk
  • Sphinx: Anhur, Bastet, Geb, Hathor, Horus-Re, Isis, Nephthys, Osiris, Sebek, Set, Thoth
  • Spirit Realm: Dumathoin, Kelemvor, Naralis Analor, Segojan Earthcaller, Selune, Urogalan
  • Stone: Callarduran Smoothhands, Chauntea, Dumathoin, Geb, Ghaunadaur, Gond, Grumbar, Kurtulmak, Luthic, Moradin, Segojan Earthcaller, Skoraeus Stonebones, Thrym, Urdlen, Urogalan
  • Streets: Ilmater, Lliira, Mask, Tymora, Waukeen
  • Succor: Berronar Truesilver, Diirinka, Dumathoin, Iallanis, Ilmater, Jergal, Kelemvor, Kossuth, Lurue, Luthic, Naralis Analor, Osiris, Segojan Earthcaller, Semuanya, Sharindlar, Sheyanna Flaxenstrand, Skerrit, Skoraeus, Stonebones, Torm, Urogalan
  • Time: Chronepsis, Grumbar, Labelas Enoreth
  • Vice: Gargauth, Malcanthet
  • Virtue: Bahamut, Helm, Ilmater, Torm, Tyr
  • Void: Shar
  • Volcano: Kossuth, Talos
  • Waves: Auril, Blibdoolpoolp, Deep Sashelas, Essylliss, Isis, Istishia, Silvanus, Ulutiu, Umberlee, Valkur
  • Whimsy: Fey powers
  • Wind: Aerdrie Faenya, Akadi, Auril, Bahamut, Merrshaulk, Odin, Set, Shaundakul, Sheela Peryroyl, Sseth, Syranita, Valkur
  • Wine: Hanseath, Ilmater (Order of St. Dionysus)
  • Winter: Auril, Tarsellis Meunniduin
  • Wood: Annam All-Father, Baervan Wildwanderer, Chauntea, Eldath, Elebrin Liothiel, Fenmarel Mestarine, Gwaeron Windstrom, Hiatea, Mielikki, Osiris, Rillifane Rallathil, Semuanya, Sheela Peryroyl, Shiallia, Silvanus, Skerrit, Thard Harr, Ubtao

Hearth Mystery

Class Skills: An oracle with the Hearth mystery adds Appraise, Handle Animal, Knowledge (Local), and Knowledge (Nobility) to her list of class skills.

Bonus Spells: unseen servant (2nd), knock (4th), bountiful banquet (6th), dismissal (8th), heroes’ feast (10th), guards and wards (12th), mage’s magnificent mansion (14th), euphoric tranquility (16th), fiery body (18th).

Revelations: An oracle with the Hearth mystery can choose from any of the following revelations.

  • Animate Object (Sp): You can give life to inanimate objects by imbuing them with a spark of your creativity. This ability functions as animate objects using your oracle level as the caster level. You must be at least 7th level to select this revelation. You can use this ability once per day at 7th level, and one additional time per day for every four levels beyond 7th.
  • Familial Bond (Sp): You may form a bond with a number of creatures of the animal type equal to your Charisma modifier, allowing you to innately communicate with them as if affected by telepathic bond. At 7th level, you can also use this ability with creatures of the magical beast type. If you form a bond with a new creature in excess of your Charisma score, you may select which of the previous creatues to break the bond with.
  • Haute Cuisine (Ex): You gain the brew potion feat, and instead of potions you can use your crafting to create various forms of food. As freshly prepared food, these consumables become inert 1 day after they are created, and generally cannot be sold; you can make Profession (cook) checks in the place of Spellcraft checks to craft these consumables, and it reduces the cost of creation to one-tenth that of a potion. This cost reduction affects crafting time, but does not reduce the crafting DC . Your diverse palette allows you to create spell effects you otherwise couldn’t with these food creations. At 9th level, you can craft consumables of 4th-level spells, but only of spells from the Abjuration school or Conjuration (healing) subschool; at 11th level, the maximum spell level increases to 5th level; at 13th level it increases to 6th; and finally she can create consumables of 7th level spells at 15th level.
  • Hearthfire (Su): When casting any spell that deals fire damage, you can instead heal your targets. The spell deals no damage, and living creatures affected by the spell instead regain a number of hit points equal to half the fire damage the spell would normally deal. Additionally, you add the following spells to your list of spells known at the given levels: campfire wall (4th), flaming aura (8th), fire seeds (12th), incendiary cloud (16th)
  • Housekeeper’s Charm (Sp, Ex): You can cast mage hand and prestidigitation at-will as spell-like abilities. Additionally, you gain Magic Trick for these two spells as a bonus feat.
  • Lullaby (Sp): By chanting a short lullaby, you can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect equal to (10 + half your oracle level + your Charisma bonus). If the save fails, the creature falls asleep for a number of rounds equal to your oracle level. This revelation can affect a creature up to your hit dice, but is a language-dependent effect with audible components. The creature will not wake due to noise or light, but others can rouse it with a standard action. This revelation ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this revelation again for 1 day.
  • No Place Like Home (Sp): Once per week, you may designate a specified area as your home. Once per day, you may click your heels as a swift action and teleport back to your designated home, functioning as greater teleport. You must be at least 11th level to select this revelation.
  • Protective Aura (Su): You can emit a 30-foot protective aura as a standard action. Allies in this aura receive a +2 sacred bonus to AC and a +2 sacred bonus on all saving throws. In addition, allies in the area gain the benefits of protection from evil (although the AC bonus and saving throw bonus do not stack with those granted by this effect). You can use this ability for a number of rounds per day equal to your oracle level. These rounds do not have to be consecutive.
  • Sacred Threshold (Su): As a standard action, you can bless a door, a window, or another portal with a touch. For 1 minute, you can increase or decrease the DC of any check to unlock or force open the portal, magically or mundane, by an amount equal to half your oracle level. In addition, your first ally to pass through the portal during this time gains an amount of temporary hit points equal to 1d4 + 1 for every 2 oracle levels you have. These temporary hit points last for 1 minute. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
  • Ward Thy Home (Su): You can create a ward that protects a specified area. Creating this ward takes 10 minutes of uninterrupted work. This ward has a maximum radius of 5 feet per 2 oracle levels you possess. When the ward is completed, you designate any number of creatures inside its area. Should any other creature enter the warded area, all of the selected creatures are immediately alerted (and awoken if they were asleep). The designated creatures also receive a sacred bonus equal to your Charisma modifier on all saving throws and attack rolls while inside the warded area. This ward immediately ends if you leave the area. The ward lasts for 1 hour per oracle level. You can use this ability once per day. You must be at least 7th level to select this revelation.

FInal Revelation: At 20th level, you become a beacon of aid and assistance to your family and those you deem worthy of receiving your support. You can apply any one of the following metamagic feats to any spell you cast that targets one or more of your allies without increasing the level or casting time: Enlarge Spell, Extend Spell, Silent Spell, or Still Spell. You do not need to have these feats to use this ability, and you can use this ability any number of times per day on any spell that can be affected by the listed metamagic feats.

Predator Mystery

Class Skills: An oracle with the Predator mystery adds Acrobatics, Climb, Intimidate, Perception, Stealth, and Survival to her list of class skills.

Bonus Spells: deadeye’s lore (2nd), savage maw (4th), burst of speed (6th), longstrider, greater (8th), slay living (10th), animal prowess, mass (12th), summon nature’s ally Vll (14th), animal shapes (16th), summon nature’s ally IX (18th).

Revelations: An oracle with the Predator mystery can choose from any of the following revelations.

  • Ambush Predator (Ex): You gain a +2 sacred bonus on Initiative rolls. At 7th level, you can select your choice of either Improved Initiative or Skill Focus (stealth) as a bonus feat.
  • Animal Aspect (Su): You gain the animal focus ability of the hunter, treating her oracle level as your hunter level to determine duration of this ability. When a you use this ability, your body takes on cosmetic aspects of an animal, such as furry skin, longer nails, elongated teeth, and oddly colored eyes; these changes do not grant any abilities other than what is stated in the animal focus, and end when you take on a different aspect or end the ability. At 12th level, you can use this ability to apply a second animal focus along with the first.
  • Bite (Ex): You grow a set of canine teeth which you can use as a primary natural attack dealing 1d6 + 1.5 times your STR modifier bludgeoning, piercing, and slashing damage (1d4 Small, 1d8 Large). If you combine the bite attack with manufactured weapon attacks, it becomes a natural secondary attack which is made at -5 to hit and deals 1d6 + 1/2 your Strength modifier damage. At 11th level, your bite attack deals damage as though you are one size category larger (so a Medium oracle’s bite damage is now 1d8). You must be at least 3rd level to select this revelation.
  • Claws (Ex): You grow claws from your hands, which can be used as primary natural attacks, dealing 1d4 + 1.5 times your STR modifier piercing and slashing damage (1d3 small, 1d6 large). If you use a manufactured weapon in one hand and a natural attack with the other, then the claw attack becomes a natural secondary attack at -5 to hit and your Strength modifier is reduced to 1/2. At 11th level, the claws deal damage as if you were one size category larger (1d6 for medium).
  • Leaps and Bounds (Ex): You gain Cat’s Fall as a bonus feat, and the DCs to jump do not double for you when you don’t have a 10-foot running start.
  • Menacing Snarl (Ex): When you use the Intimidate skill to demoralize your opponent, you do so as a move action instead of a standard action. At 7th level, you can demoralize an opponent as a swift action instead. If you possess a bite or claw attack, you gain a +2 bonus to your Intimidate checks, increasing to +4 at 7th level.
  • Night Prowler (Ex): You gain darkvision 30 feet. If you already have darkvision from your race, its range increases by 30 feet.
  • Pelt (Ex): As a standard action, you can grow a thick coat of fur over your body that grants you a natural armor increase of half your oracle level. At 13th level, you are treated as though under the effects of endure elements whenever your pelt is active. You can use your pelt for 1 hour per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-hour increments.
  • Scent of Prey (Ex): You gain the scent ability.
  • Sprinter (Ex): Your base speed increases by +10 feet. At 3rd level, you can use a full-round action to move up to six times your speed. You can sprint like this a number of times per day equal to 3 + your Charisma modifier (minimum 1), but you can’t do so in heavy armor.
  • Stalker (Ex): You gain the Survivalist ability of the Unchained Ranger; treating your oracle level –2 as your effective ranger level.

Final Revelation: Upon reaching 20th level, you become the epitome of a powerful and agile apex predator. You gain the pounce ability, and any natural attack you make increases in damage as though you are two size categories larger (2d6 for a Medium oracle), choose either Strength or Dexterity to raise by 2, and you gain evasion. If you already have evasion, you gain improved evasion instead.